So i was thinking about giving out tips for Rogue dueling.
As you all know, Rogues are a very special class that can master almost anything in PVP.
All tips given in this guide are pointed to players that know basic rogue dueling routine (stun locking , full open and etc)
Basic tips :
1) Always know your enemy's abilities and cooldowns :
In every duel , you must play according to your cds + your enemy's cds , which means that you have to know what they have used and haven't used yet in the duel , Thusly, you choose your abilities in the best way possible.
2) Spec/talent tree :
I won't discuss specs/gears in this topic but it's important to mention that if you pick a spec, you must fully understand it and know why u picked every single ability in it and also , if you're 100% into dueling , pick a dueling spec not a bg/arena one .
As for poisons – your basic is Wound for mainhand and Crippling for Offhand.
On casters, use mind numbing. That's it.
3) The Angle trick :
Before we start, I must make sure that you guys know the angle trick cause most opens are based on it . basically it's about sapping a player and opening behind him while standing in a 70-90° angle from his back , you can either sap+cheap shot to increase combo points or sap + garrote + rupture then open to apply early bleed and gain a good advantage .
Here's a demonstration of it: ( watch the videos in HD)
Angle trick – stun ( mostly to add cps before duel)
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Angle trick – bleeds
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Angle trick – bleeds & Dance (A nice damaging start)
[youtube]FgAcxPZb6hc[/youtube]
If you didn't know this trick before , you need to practice it before dueling.
4) Best tip in this Guide :
Learn your class and learn to improvise. yep that’s pretty much it, even if you fully understand my guide , you still need to deal with the fact that every duel is different and you have to use your head and reflexes alot.
It all comes down to knowing the class and having experience which I can't give you here.
5) DR(Diminishing Returns) :
If you don't know what this is , learn it .
Let's get to business :
Rogue vs Rogue
You need only vanish, blind and trinket for this duel. Disarm can be useful too.
Assuming you both went stealthy and popped fok, vanish+stun right away.
If he blinds you, there's a way to reverse that advantage:
Trinket & blind him right away and wait … Open hard on him but watch his trinket , he's probably going to wait for your kidney so basically you disarm him before you hit kidney and bam , he got nothing to do but take dmg for another 3-4 secs . During that you can bleed and run away and that's how you turn the cards around

This duel is usually determined by the first opener but always stay sharp and try to improvise.
Now lets say the Rogue opens on you in another way(with a stun or sap) , it's going to be hard to reverse this but it's all about your reflexes . after you trinket and open on him , you really need to watch his trinket carefully , most Rogues just Predict on like - like vanish right after hitting Cheap or Kidney , Don't do that .Just try to practice this . Also if you have blind saved , that could be useful.
Also , Finding other rogues depends on talents and gear.
Rogue vs Ret Paladin
Usually start with Angle trick + bleeds , dance and stunlock , Pala will probably save hands of freedom for second stun . Theres a way to trick him , basically start with angle trick + bleeds and dance but instead of Cheap shot , Ambush him then cheap shot right away , he might think that you stunned him twice and pop freedom , that’s where you kidney and gg . it's a risky trick cause he might dmg you hard before first stun or turn out to be familiar with the trick. Your call…
Another way is to use Evis after the Cheap and not kindey , this way you do more dmg since kindey is useless when the pala uses hof. also , Pala will be on edge waiting for the kidney that will never happen

After the first open , Use disarm to avoid serious dmg and stay on him , usually paladins use Repentance and heal up , Don't use trinket cause they will hammer you and and finish you off . However , some rogues trinket the Hammer and pop cloak , it blocks the hammer but a good pala knows not to use the hammer if he sees the cloak .
If you feel like you have to pop blind and the pala hasn't used trinket yet , just stand infront of him and gouge his trinket like a Boss!
Also keep evasion on after stuns fade/end.
About Bubble ... if the pala pops it and keeps it hide and wait to reopen.
Rogue vs Frost Mage
Mages and Rogues have the exact opposite cooldowns when it comes to dueling , meaning - you must watch his cooldowns and act accordingly at every step.
Best is to start with a stun, mage will probably blink on it or on the next, you must vanish, step and continue on him and hopefully he'll use iceblock , if not , he'll probably use it when you pop Cloak . Once he's used it , stay in front of him and wait for a gouge , you can use First aid while you do so . Skilled mages usually break the duration by cancelling it, so look carefully.
Your shadow dance becomes viable since he has no other defense.
Cold snap – it's a bitch no doubt , but your prep is exactly the same…

The only thing you need to trinket is deep freeze , only when you see him casting , trinket it, Cloak and finish him.
You have to remember avoiding poly at all costs , kick it , blind it , gouge or even shadowmeld it . that’s why you have to "sit" on him throughout the whole fight.
If you get polyed anyway , trinket it immediately but be careful that you don't trinket into another poly (watch casting) or before deep freeze . If you want to be 90% sure , use cloak right after trinket and bash him.
Start the duel with sprint , it's always better to have it on.
Poisons – Crippling and mind numbing.
Vs Fire, Arcane - Mostly the same but even easier duels so I have nothing important to add other than avoid the high bursts and improvise whenever needed . Oh and about the disarm thing on shadow dance – use cheap shot (since it ignores disarm) , wait for it to end and then another cheap shot , wait for it and then kidney (by that time the disarm is over if you have weapon chain).
Rogue vs S.Priest
This is very similar to the Frost Mage duel ,assuming the attitude towards Dispersion = iceblock , vampiric touch = Poly.
Always save Cos for Vampiric touch even if you feel like hiting it earlier , unless you're close to death.
Forcing his trinket : Open with a standard Bleed angle using vanish stun not dance at start, the point is to not waste dance on dispersion. After kidney , pop sprint and evasion and stay on him with focused backstabs and hemos. He'll probably fear you , trinket it right away.
If he uses Dispersion , blind him about the end of it and hide , wait for it to end then open with shadow dance .
I remind you , Avoid Vampiric Touch at all costs ! and If the priest successfully gets it on you , Cos it right away and kill him!
One last tip , if you kick his VT ,A good priest will probably heal up fast. , if you see that try to gouge him or use another kick if you have Prep glyph.
Rogue vs Warrior
First of all ,after the first sap , get a bit away cause most wars pop berserker rage and try to shout you out of stealth.
The art of kiting : War vs rogue can be alot of fun once you get the hang of it.
Usually it includes alot of improvising . Basic kiting is by using backstab which gives the Waylay debuff( you can save step for that). Also – Crippling poison , mostly applied by FoK or shiv.
Deadly throw – smaller effect , not so effective ( you can use the glyph of Deadly throw but it's a waste …) .
Trinket - depends 100% on the duel.
On Bs – Disarm is preferred after Step to make sure it hits (so as kidney).
Save blind as a last card! Preferred when a war uses berserker rage - to ensure a full open afterwards with sap.
Gouge is usually an efficient way to trigger BR .
Also – Don't waste dance on shield wall /block .
Rogue vs Shaman
Start with a sap then kill the magma totem with a throw , now before that , make sure that the totem is not buffed with a shield .
If you want to make sure it's destroyed, use Prem > Deadly throw.
Once destroyed , Move away to get out of combat, sap sham again and Open.
On ele sham – standard angle trick is preferred (with bleeds). Save step for thunder storm that will probably be used at one of the stuns.
After open is over , pop sprint and evasion and "sit" on sham all the time with hemo &backstab. Don't let him cast a heal at all costs or hex you ( Watch out for fake casting).
Save trinket for hex in case it happens and pop Cloak only when u feel like you're taking alot of dmg or if the sham uses elemental mastery . Also use blind if the sham hits trinket for any reason.
As for Enhancement, very similar open but make sure to disarm the sham after the kidney and watch out for dogs , if they are popped too early , you can "hide" and wait them out for 45 secs

Rogue vs Hunter
This might be considered one of the easiest duels for a Rogue( Especially since BM is bugged). But if not played right , it can easily go wrong.
Bascially a hunter uses Flare at start and traps , disarm them all at start and try to sap the pet without revealing yourself ( you can also use dance , enter flare and sap the pet really quick) .
If you can't it's ok , start the duel with a shadowstep and a fast cheap shot (you have to be super-fast). If you you didn't succeed at it , pop dance and stun him right away. Now , hunter will probably trinket the kidney , if he does , stay on him with sprint and evasion and if things get messy , Use blind but make sure he doesn't have deterrence on at that moment. Cloak , sap and reopen ( you can gouge pet if he won't leave you alone to save a vanish/meld).
Now let's go back to the open , if the Huntard hasn't used trinket on the first kidney , disarm him at the end of it and stay on him and so on …
Stunning through Deterrence – Basically most hits would miss but cheap always hits and the best part is , after it does, everything is open and hits , so you should cheap > hit > kidney afterwards (it will hit 100% , even got to test gouge after cheap and it worked).
Pet knockbacks – make sure you don't trinket a pet kick/knock back (would be a waste).
Also , if you got stunned , some hunters put frost trap near you to trap you after trinket , save trinket in case you see it.
Rogue vs Lock
This is usually one of the fastest duels there is.
Locks are easy to beat if done right , sap pet > open > save cloak and avoid fear etc etc.
However , when it comes to Succubus , three ways to handle it :
1) Sap lock , pop cloak and open , cloak usually blocks Succubus's Silence and you are free to damage lock with dance , Problem is cloak might not block cause of the 90% thing and if that happens , you might be dead

2) Controlling the pet , some rogues try to step>kick/stun the pet , it's good but dangerous cause some locks have the fast pet cast talent (3/3 in Improved Succubus).
3) Another way - Use Distract near the Lock , it shows off Succbuss , sap it , wait for energy refill , sap Lock and open on Succ. Kill the pet before sap is over and Open on lock afterwards (Better save Dance for Lock if pet is Dying fast) , this is very effective although its a sort of bug abuse. Your call .
If you want to sap/blind the pet , probably pointless cause of soul link. So don't waste blind if lock is using it…
Second open is a critical one , you have to time it in a way that the Succubus Silence "DR" is not yet refreshed to avoid a full silence .
Rogue vs Death Knight
Basic open (Angle trick preferred for extra dmg) , if you get stunned by pet , trinket it right away cause the dk will use this chance to pop Icebound and ggwp.
Also , if he trinkets your cheap shot , kidney right away and use step if needed , when you get him to low hp , blind > Cloak > vanish and make your second open.
For second open , Watch out for lichborne , Open with a stun instead of sap (if needed) but make sure Stun Dr is refreshed beforehand.
After kidney , on second or first open , use evasion and disarm .
Gargoyle - usually you need to vanish and wait , check Dk's hp , if low , open despite of garg but if not , you should probably wait it out , cheap way but works…
Rogue vs Feral
Bear form – watch out for taunts , Very basic open , normally with the angle trick , cheap > kidney , if druid trinkets kidney or kidney fades normally , pop evasion and sprint , spam hemo and stab , it's a dog fight from there on.
You have to stay on druid, he'll probably try to trap you and stealth to reopen, cloak his traps and stay on him , save step for that too. If somehow you get stunned, don't trinket it right away! Dudu is probably gonna cast cyclone, trinket that instead and finish him.
Save the blind as last card and a 2nd open, also use gouge whenever seems fit.
Cat form – sometimes feral has better stealth talents than you (depending on spec & gear) , you have to be careful with that.
Boomkin – watch for Typhoon at start , stand in a way that you will be behind the druid's back so it won't hit you and reveal you. Also , Don't let him heal cause he heals his hp like a "bitch".
One more thing about Druid's in general , it's the only class you can really perform the "Infinite stun lock" on , it's cool but kinda dangerous.I won't elaborate on it here , too lazy to do that

I hope this helps you guys .
This can also be useful in any sort of PVP , not just dueling.
You can always contact me for more elaborate tips here or ingame on Flossburn.
I want to hear your comments

Thanks.