Next Update: Dynamic Creature Spawns

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Nyeriah

Next Update: Dynamic Creature Spawns

#1 » Post by Nyeriah » 06 Aug 2017 02:48

TrinityCore's dynamic creature spawn branch has been recently merged into the main branch. That means we'll have the dynamic creature spawn system in the next update.

What changes with this? Previously every creature had a single physical instance, when it died, that same instance respawned (unblizzlike).

After the update, every spawn is a different physical instance of the creature. In other words, creatures no longer "respawn", they disappear and a new one appears.

This also adds a very interesting experimental feature - respawn rate increases depending on how many players are in the area. We should have it enabled.

This is already live at the PTR.
Crashes are expected.

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Brennus
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Re: Next Update: Dynamic Creature Spawns

#2 » Post by Brennus » 06 Aug 2017 08:46

Does this apply to any creature?
E.G.: 3 people leveling up in Elwynn Forest → kobolds now respawn faster (because they are involved in several quests).

Or is this meant just for rares/elites?
E.G.: 2 guys hunting rares in Netherstorm → Chief Engineer Lorthander now respawns faster.
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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#3 » Post by Nyeriah » 06 Aug 2017 08:50

Any creature

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Doctor_J
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Re: Next Update: Dynamic Creature Spawns

#4 » Post by Doctor_J » 06 Aug 2017 11:57

Also players may see more npc corpses lying around especially with low level mobs where on retail is common to see several corpses of dead mobs at feet of living instance of same creature.

Also this may be interesting with escort quests as some of these should respawn at home before previous escorted dies so there maybe more than one player at different stages of escort quest.

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Doctor_J
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Re: Next Update: Dynamic Creature Spawns

#5 » Post by Doctor_J » 06 Aug 2017 11:59

Also new param1 for despawn action in sai or respawn time

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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#6 » Post by Nyeriah » 19 Aug 2017 04:52

This has been reverted

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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#7 » Post by Nyeriah » 25 Sep 2017 01:58

The crashes added with this are apparently fixed, so tonight we'll have it merged back into the core. Hopefully we won't have further issues this time.

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natnat123
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Re: Next Update: Dynamic Creature Spawns

#8 » Post by natnat123 » 25 Sep 2017 11:36

Nyeriah wrote:
25 Sep 2017 01:58
The crashes added with this are apparently fixed, so tonight we'll have it merged back into the core. Hopefully we won't have further issues this time.
not sure if its this is the cause. but the server has crashed 3-4 times in the past 2 hours that i have been online

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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#9 » Post by Nyeriah » 25 Sep 2017 13:51

natnat123 wrote:
25 Sep 2017 11:36
Nyeriah wrote:
25 Sep 2017 01:58
The crashes added with this are apparently fixed, so tonight we'll have it merged back into the core. Hopefully we won't have further issues this time.
not sure if its this is the cause. but the server has crashed 3-4 times in the past 2 hours that i have been online
Yeah. It looks like the crash is still there

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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#10 » Post by Nyeriah » 25 Sep 2017 14:27

I fixed the crash, just can't implement it from work. I'll get it live if Eronox shows up to merge it, otherwise I'll do it when I get home.

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natnat123
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Re: Next Update: Dynamic Creature Spawns

#11 » Post by natnat123 » 25 Sep 2017 14:55

Great stuff! :)

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natnat123
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Re: Next Update: Dynamic Creature Spawns

#12 » Post by natnat123 » 26 Sep 2017 17:34

not sure if this is fixed. but the server is still crashing every so often

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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#13 » Post by Nyeriah » 26 Sep 2017 17:44

It was up for long yesterday after the fix was applied, so it must be something else crashing it now

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Nyeriah

Re: Next Update: Dynamic Creature Spawns

#14 » Post by Nyeriah » 26 Sep 2017 17:47

Just confirmed that there was only one crash since the fix was applied and it's nothing new, something that has been there for long now, so not sure about that statement of it crashing often.

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Almsivi
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Re: Next Update: Dynamic Creature Spawns

#15 » Post by Almsivi » 26 Sep 2017 18:14

Quite probably he just took every dc he got as a crash.
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