Ragnorak wrote:Does the development team plan on tackling the scripting of the faction leader bosses? At the moment the faction leaders are a simple tank and spank fight however there are several sources that prove that this was not the case on retail during WotLK. For example Cairne has knockback abilities that are capable of throwing people off Thunder Bluff and knocking the tank out of aggro range causing him to reset if Cairne isn't tanked properly. Sylvanas has the ability to vanish and summon a bunch of skeletons, and Vol'jin has an AoE Hex ability. Also Magni Bronzebeard was considered one of the toughest faction leaders to kill due to all his abilities.
Here are some sources that I found...
http://www.ownedcore.com/forums/world-o ... -bear.html
https://tankthat.wordpress.com/tag/cairne/
And these are some sources I found for Magni Bronzebeard and the Goblin leader
http://wowwiki.wikia.com/Magni_Bronzebeard
http://wowwiki.wikia.com/High_Tinker_Gelbin_Mekkatorque
i have brought this up couple of times, also king varian wrynn is supposed to be pretty taugh should have atleast 3 abillities:
1)heroic leap which varian use to jump into the air and land a slam on all enemies within 5 yards for 50% weapon dmg and stun them for 2 sec and he should also do this very often so its pretty imba.
2)whirlwind should instantly hit all nearby enemies for 100% weapon dmg.
3) whirlwind should channel for about 5 sec and cause nearby enemies double dmg every 1 sec during the channel.
4)charge, should randomly choose a target and charge at it cause serious amount of dmg.
Prophet vellen should have quiet nice abillities too:
1) holy blast should cause a serious amount of holy dmg and knock back the target
2)holy nova should cause around 4k dmg to nearby enemies
3)holy smite should cause a high amount of dmg to the target
4)staff strike should inflict some amount of physical dmg that should hit harder than normal.
Tyrande Whisperwind, should have these:
1)hunters mark should mark like a hunter mark a target increases all dmg taken by 25%(thats alot).
2)shadowwalk should turn her invisible and defending players for about 8 seconds.
3)starfall should deal massive amount of dmg to all nearby targets in large area and slow them by 20%
4) light of elune should heal a single target if casted on her she will heal for a serious amount if cast on friendly targets it should heal for even more.
5)lunar flare should deal a high amount of dmg and stun for 1 second all enemies in the area she should cast it very often.
6)sentinal she should send an owl that fly in a straight path and deal dmg to the first hero it reaches.
king bronzebeard should have these;
1)avatar should turn him into an avatar just like in wc3 which increases his size his physical dmg by 50% and armor by 15%.
2) knock away should spam it like every 5 sec he should hit his hammer on the ground dealing normal dmg to all enemies within 30 yards and knock them back
3)storm bolt should be the strongest abillity that faction bosses can use and it should cause a serious amount of dmg and stun it for 8 seconds he should cast it about every 15 seconds.
4)thunder clap should spam it slowing all enemies movement and attack speed by up to 25% and causing a serious amount of dmg to all enemies within 15 yards.
Cairne Bloodhoof should be a badass (!!!):
1)thunder clap should do this very often inflicting a around 3k dmg and increasing time between attacks by 100% and movement speed by 60% for 8 seconds in the area.
2) upppercut should be his most famous abillity which is unique, he hits the target with his totem dealing normal amount of dmg and knocking it back to the air (if nothing blocks or stop the target it will end up falling outside of thunderbluff and suffer form fall dmg).
3)war stomp should spam it pretty often causing a fine amount of dmg and knocking back targets and stunning them for 5 sec.
4war stomp should knock back enemies.
Thrall (should be the hardest boss to kill):
1)chain lightning should work just like in wc3 hits a target for high amount of nature dmg and jump to nearby targets dealing a reduced amount of dmg after each jump and hit by up to 8 targets.
2)shock should inflict high amount of nature dmg to a single target.
Voljin should be together with thrall:
1)hex should hex nearby enemie(s) for 10 seconds rendering and unable to cast abillities or attack and he should spam it very often.
2)shadow shock should be casted very often randomly on a single target causing it a high amount of shadow dmg.
3)shadow word pain should cast it also very often dealing shadow dmg to the target every 3 seconds for 18 seconds
4)veil of shadow should reduce healing by 75% to nearby targets for 15 seconds he should cast it about every 25 sec or less.
lady sylvannas windrunner should be hard:
1)fade should turn the lady invisible increases her movement speed by 50% for 3 seconds.
2)multi-shot should fire arrows to enemy targets dealing high amount of dmg to up to 10 enemies in the area.
3)shoot should deal a range physical dmg.
4)summon skelletons should summon 3 skeletons to aid her and lasts 2 miniutes she should spam that and have an army of skeletons if they are not killed.
Lor'themar Theron should not be easy aswell:
1)arcane shock should strike a single target for a high amount of arcane dmg
2)cleave should inflict 110% physical dmg to an enemy and nearby enemy targets hits up to 3 targets.
3)mana-burn should strike an enemy target burning its mana and inflict a high amount of dmg for every mana point drained(at some sites it says it can kill in 1 hit ).
4)mass charm, this one i cant remember but it should charm nearby targets and work like mind controll causing the charmed enemy targets to attack friendly targets.
also he has more mini bosses around him that should have abillities aswell.
so in other words those bosses should not be easy at all and they should be challenging, the fact that some of them reduce healings and stun nearby targets and slowing them and dealing massive aoe dmg means that even 1-3 players are coming to defend against 20-40 players raid it can cause a wipe to the whole raid.
can see for example the bosses in AV and IOC, they are scripted and its enough that 1-3 are defending it can cause a whole raid to wipe.
i hope they will be scripted soon, as i said i brought this up many times but none of them was scripted yet.