Slightly increase aggro range in RDF / RHC
Slightly increase aggro range in RDF / RHC
In several RDF / RHC instances it is at certain points possible to hug a wall or stairs to go around and skip mobs that would otherwise be in the way. While I am aware everyone is happy to skip mobs in RHCs where they no longer give any XP, I believe this is not blizzlike, and in an RDF the XP gain is still there.
Examples include Ingvar, Skadi (Ymiron) and Pit of Saron instances. Also going around Hadronox to skip him is something I can't quite see as blizzlike.
I believe a slightly increased aggro range, just enough so you can no longer hug wall and skip, would be the expected fix.
Examples include Ingvar, Skadi (Ymiron) and Pit of Saron instances. Also going around Hadronox to skip him is something I can't quite see as blizzlike.
I believe a slightly increased aggro range, just enough so you can no longer hug wall and skip, would be the expected fix.
Re: Slightly increase aggro range in RDF / RHC
Not related to the aggro range itself but the creature's model bounding radius, thus not an applicable suggestion.
Moved to bug discussions.
Moved to bug discussions.
Re: Slightly increase aggro range in RDF / RHC
I think that this may meet with criticism among many players. I personally did it many times and I dont feel bad with it at all.
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Re: Slightly increase aggro range in RDF / RHC
Since we're trying to stay as blizzlike as possible, I can't actually remember how it was in WotLK, can't remember my newbie times on retail but I am pretty sure this isn't that big of an issue. It only speeds the dungeon up a bit which is in most cases good.
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I'd say that trying is the best one can do in order to higher themselves from the people crying and only complaining. Whilst you try, it doesn't mean it is always going to be the most successful result but I'd like to think that it is still a better choice than standing idle.
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I'd say that trying is the best one can do in order to higher themselves from the people crying and only complaining. Whilst you try, it doesn't mean it is always going to be the most successful result but I'd like to think that it is still a better choice than standing idle.
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Re: Slightly increase aggro range in RDF / RHC
It can also make some dungeons much more difficult for low geared players when they will aggro more mobs that can hold and end as ... wipe.
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Re: Slightly increase aggro range in RDF / RHC
Well ye there are some mobs which should probably agro but there are some where its possible to bypass them on retail like in uk those mobs at bottom of second set of stairs those are skipable on retail too, and btw also talking of uk in that room where the firewalls are before first boss was suprised thought that been able to pull mob through firewall so you only have to kill 2-3 mobs instead of all mobs in room thats exactly the same on retail both times I did uk on retail players did exactly the same as they do tw ie skipped most of mobs by pulling mob through firewall.
Re: Slightly increase aggro range in RDF / RHC
On Tw you can't pull them through the fire anymore
Re: Slightly increase aggro range in RDF / RHC
well on retail you can xd
Re: Slightly increase aggro range in RDF / RHC
not sure if DK's ghoul, hunter pet or lock minion cant pull them but I think it might happen
Odkupicielka - Blood Elf Paladin
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Re: Slightly increase aggro range in RDF / RHC
I did that on retail couple of months ago, in MOP with a paladin taunt
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Re: Slightly increase aggro range in RDF / RHC
Retail here means the way retail actually was in WotLK, right ?
Well you can still pull the mobs through the fire wall at the first chamber in the Ingvar instance, 'though it's true it may not always work, but I think it should be obvious the instance is not meant to work that way.
Well you can still pull the mobs through the fire wall at the first chamber in the Ingvar instance, 'though it's true it may not always work, but I think it should be obvious the instance is not meant to work that way.
Re: Slightly increase aggro range in RDF / RHC
I wasn't able to pull anything through these flames in a very long while, I know it was easily done before but right now it just says out of line of sight. Something must have changed as such boundaries seem way more solid now than they used to be on early TC. About pets, we've got movement maps enabled there so you shouldn't be able to send them through these walls either, but I haven't tried it myself.
Re: Slightly increase aggro range in RDF / RHC
Just pull the mobs and run to the tank, the rest will work itself out
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