Protection warrior Shockwave and Slam bug.

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Nyeriah

Re: Protection warrior Shockwave and Slam bug.

#16 » Post by Nyeriah » 13 Sep 2014 10:40

Amg olive wall of text

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Torcano
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Re: Protection warrior Shockwave and Slam bug.

#17 » Post by Torcano » 13 Sep 2014 10:41

Justice pls, y u so useful always. <3
Will test it without damage modifiers the next time I'm online. Ty.
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Reaper4vp
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Re: Protection warrior Shockwave and Slam bug.

#18 » Post by Reaper4vp » 13 Sep 2014 16:20

In other words.. Shield Slam scaling with block value works fine UNLESS used in conjunction with Shield Block. Its like this:

Hard capped block value is 2760 for Shield Slam's damage, so lets say there's a warrior out there who's got 3k block value. Normally his Shield Slam would hit as if the warrior had 2760 block value. Now when the warrior uses Shield Block, the cap SHOULD increase allowing Shield Slam's damage to break the barrier, and thats a known TC bug, its damage isnt increased due to Shield Block.

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Justicelight
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Re: Protection warrior Shockwave and Slam bug.

#19 » Post by Justicelight » 14 Sep 2014 04:11

Now here is what I saw on PTR:

My warrior didnt had anything specced, i learned all talents only not a single point talented tho, this means no Impale and also I did not have crit meta gem:

Normal hit: 2459 (1040 + 168 + 258 + 1000=2466) <- this seems normal.
Critical hit: 4800 (2466 *1.5= 3688) <- crit damage is higher than it should if the ammount normal to crit has a 1.5 coeficient (atleast thats what i think it is, crits should do 150% more damage than normal hits).

Now with Shield Mastery 1/2 (15% increase Slam damage):

Normal hit: 2652 ( 1040 + (168+258+1000) *1.15= 2670) <- seems normal.
Critical hit: 5316 ( 2670 * 1.5 = 4005) <- not normal.

Now with Shield Mastery 2/2 (30% increase Slam damage):

Normal hit: 2881 (1040 + (168+258+1000) *1.30= 2893) <- seems normal.
Critical hit: 5752 ( 2893 * 1.5= 4339) <- not normal.

Repeating the process but with 2xt10 tank items (at the same Strength BV - 1000):

Normal hit: 2920 (1048 + 168 + 258 + 1000=2466*1.2= 2959) <- this seems normal.
Critical hit: 5890 ( 2959.2 *1.5= 4438.5) <- crit damage too much

Now with Shield Mastery 1/2 (15% increase Slam damage):

Normal hit: 3187 ( 1040 + (168+258+1000) *1.15= 2670 * 1.2= 3204) <- seems normal.
Critical hit: 6334 ( 3204 * 1.5 = 4806 ) <- not normal.

Now with Shield Mastery 2/2 (30% increase Slam damage):

Normal hit: 3417 (1040 + (168+258+1000) *1.30= 2893*1.2=3471) <- seems normal.
Critical hit: 6918 ( 3471 * 1.5= 5206.5) <- not normal.


**Personal analysis**
Now these are my numbers, the increase seems okay, the Shield Slam talent scales corectly same goes for 2xt10 tank pieces but the critical damage is not scaling properly (this is if my 150% damage normal to crit conversion is eligible).

I have my own theory about the crit scaling here, and I took the last number where Slam damage was tested with 2/2 talent in BV increase and 2xt10 tank:
(1040 * 1.2 + 168*1.3*1.2+ 258*1.30*1.2 + 1000*1.30*1.2) * 1.5 = 5206 (6918 tested value)
1040*1.2*1.5=1872
168*1.3*1.2*1.5=393.12
258*1.3*1.2*1.5=603.72
1000*1.3*1.2*1.5= 2340
Total: 5206

6918 - 5206 = 1712

If we take last 3 components of Slam formula: 393 + 603 + 2340 = 3336 and after we do 1712 / 3336 we get a difference coefficient of 0.5 (one explanation for the increased crit bug, which might show that the BV scaling on crit is HIGHER than it should, I am not sure, just presuming that here is the problem)

If we compare the solid value of the slam: 1712/1872= 0.1 we get a 0.1 coeficient, the chances of these coeficients to apear in scaling bugs is very low so clearly this is not what bugs the critical damage.




Anyway, the numbers above "**Personal analysis**" are real, got them by testing, while the analysis I made in the last section was purely empirical from my point of view, maybe I am wrong and this isnt the source of increased damage on crit. This critical damage increase analysis is a bit off topic, sorry for that.


So the problem with NORMAL damage is not on 2xt10 tank items it is also not on the BV increase talent then, where is it ?

I have a few more things in mind, which I will try out first then post here.

Cheers ;)


**edit**: critical damage amount seems fine, I tought normal to crit coeficient is 1.5 but its 2 instead
Last edited by Justicelight on 27 Sep 2014 00:02, edited 1 time in total.
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Re: Protection warrior Shockwave and Slam bug.

#20 » Post by Frewdis » 14 Sep 2014 04:43

Melee ability crit is *2 spells is *1.5

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Justicelight
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Re: Protection warrior Shockwave and Slam bug.

#21 » Post by Justicelight » 14 Sep 2014 05:24

Then the critical damage seems fine, if we double the normal amount. But all seems fine, the problem can be in armour penetration numbers? Why are warriors complaining about low dmg?
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Reaper4vp
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Re: Protection warrior Shockwave and Slam bug.

#22 » Post by Reaper4vp » 14 Sep 2014 09:30

Read my post please :/

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Justicelight
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Re: Protection warrior Shockwave and Slam bug.

#23 » Post by Justicelight » 14 Sep 2014 09:50

2 ---- Also, what's up with Slam damage? Devastate does more damage than slam with any kind of gear combo, jacked up block value gears and still slam damage is low, jacked up arp and str parts and slam damage still ultra low. Like for example, with DBW cow proc, DV Hc proc, full str+arp icc offparts, 2 pc t10 tank and rest t10 dps gears (all upgraded to their fattest), devastate constantly does over 6-7k on crits, but slam barely gets to 4k and rarely 5k crits even when using shield block.
Reaper, they expect greater damage with shield slam, but the numbers that they see on screen are correct. Meh I dont understand this anymore.
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"I write about the power of trying, because I want to be okay with failing. I write about generosity because I battle selfishness. I write about joy because I know sorrow. I write about faith because I almost lost mine, and I know what it is to be broken and in need of redemption. I write about gratitude because I am thankful - for all of it."

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Reaper4vp
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Re: Protection warrior Shockwave and Slam bug.

#24 » Post by Reaper4vp » 14 Sep 2014 10:02

Facts are facts, they can expect one shoting everyone aswell.. #warrs :D

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