This is a bad idea, because normally, in a blizzard server there wont be DC's that will make you gain the buff just before you completed the dungeon. Therefore, its not so brilliant to bring this back, its really annoying and prevents us from even completing our dungeon.Doctor_J wrote:also after next restart Dungeon Deserter will be re-enabled as the only open dungeon which was non completable is now closed and all other dungeons are completable, people been able to que for dungeon and then leave saying dungeon is too long is not how a random dungeon is meant to work, when you queue for a random dungeon you are meant to do it, not leave saying dungeon is too long or leaving because you don't like that particular dungeon then immediately queuing again.
Dungeon Deserter
Dungeon Deserter
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want
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Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
When you visualize something good or bad you will always get it! So better visualize what you really want
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Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
Re: Dungeon Deserter
Do we even get that many crashes/disconnects lately, this is just an excuse
If you look at server uptime lately you will see that server is quiet stable, yes there are crashes at times but usually you can still complete dungeon.
If you look at server uptime lately you will see that server is quiet stable, yes there are crashes at times but usually you can still complete dungeon.
Re: Dungeon Deserter
People get DC's too, causing them to gain the buff. Also, a very annoying thing is that when we jump in a dungeon and people leave disregarding the buff, and we cant complete the RHC, cause people wont join an already started group usually so fast.
What you visualize is what you create around you.
When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
When you visualize something good or bad you will always get it! So better visualize what you really want
-----------------------------------------------------------------------------------------------
Drago - Retribution/Protection Paladin [Main]
Shiftylegs - Restoration/Ballance Druid
Aquanova - Arcane/Fire Mage
Strongtail - Frost/Unholy DK
Re: Dungeon Deserter
Well we will see how this goes, believe the random disconnects are not to do with Truewow as when they do happen only occurs to a fraction of the players online and usually all of the people who disconnect will be in same area of the world which points to connectivity issues which are not to do with Truewow itself.
When you queue for a random dungeon you are meant to do the random dungeon not leave saying dungeon is too long or just saying dungeon is bugged without even trying it (which happens a lot),
Culling of Stratholme this is fine and will work fine as long as players dont try and rush dungeon and leave arthas behind, if he does despawn through been too far away from players he will respawn at last check point after about 5 mins but as long as players stay with him he wont despawn, also the bug at start is easily avoidable.
Occulus - This is another dungeon which people like leaving when it comes up even though works fine, if the last boss despawns this is intentional this is to avoid abuse, if a player mounts drake after last boss has been engaged this is what causes the boss to despawn and its intentional to stop players remounting during encounter to regain hp, this mechanic is blizzlike
Ahn Kahet, this works fine, 2nd boss can be easily downed, when he casts flame sphere you need to keep range, the further from boss the less damage it does and last boss, yes adds it hard but if you cant kill them they can be avoided by when you see the boss casting insanity get away from boss as the images spawn by boss and wait for tank to kill there adds, etc
Halls of Stone - Yes I heard people going on about this, this works fine there is nothing wrong here, the adds which spawn during 3rd encounter are not meant to be tanked by dps and healers as they do hit hard, its just a matter of not aggroing before tank if you are a cloth user and if you are a healer be wary of using hots before they are aggrod.
Halls of Lightning, nothing wrong here those mobs in the hallway are meant to hit hard.
When you queue for a random dungeon you are meant to do the random dungeon not leave saying dungeon is too long or just saying dungeon is bugged without even trying it (which happens a lot),
Culling of Stratholme this is fine and will work fine as long as players dont try and rush dungeon and leave arthas behind, if he does despawn through been too far away from players he will respawn at last check point after about 5 mins but as long as players stay with him he wont despawn, also the bug at start is easily avoidable.
Occulus - This is another dungeon which people like leaving when it comes up even though works fine, if the last boss despawns this is intentional this is to avoid abuse, if a player mounts drake after last boss has been engaged this is what causes the boss to despawn and its intentional to stop players remounting during encounter to regain hp, this mechanic is blizzlike
Ahn Kahet, this works fine, 2nd boss can be easily downed, when he casts flame sphere you need to keep range, the further from boss the less damage it does and last boss, yes adds it hard but if you cant kill them they can be avoided by when you see the boss casting insanity get away from boss as the images spawn by boss and wait for tank to kill there adds, etc
Halls of Stone - Yes I heard people going on about this, this works fine there is nothing wrong here, the adds which spawn during 3rd encounter are not meant to be tanked by dps and healers as they do hit hard, its just a matter of not aggroing before tank if you are a cloth user and if you are a healer be wary of using hots before they are aggrod.
Halls of Lightning, nothing wrong here those mobs in the hallway are meant to hit hard.
Re: Dungeon Deserter
There is an issue with Maraudon, I think. I have done it a few times this week, and there was no satchel reward at the end, after killing the lovely princess. Which is no biggie, until you reinstalled this debuff.
I left 3 minutes ago, after again killing the last boss. Now my character is stuck with the debuff, even though we finished the whole dungeon from were we entered, even Rotgrip.
I left 3 minutes ago, after again killing the last boss. Now my character is stuck with the debuff, even though we finished the whole dungeon from were we entered, even Rotgrip.
Re: Dungeon Deserter
by the way I nerfed the twisted visages at herald Volazj in Ahn Kahet a bit, sure some people have already noticed.
About Mauradon, I believe the way dungeon finder works is that there are quests which you never see in your log which vary depending on expansion, level range, dungeon difficulty, and whether it is your first dungeon of the day or a subsequent one ie http://wotlk.openwow.com/quest=24884, http://wotlk.openwow.com/quest=24892) which when you enter a dungeon you start this quest even though you never see it when you finish the dungeon you automatically get rewarded with the rewards from that quest, the issue here maybe for some reason when you kill the last boss in that dungeon it is not completing that quest for some reason.
About Mauradon, I believe the way dungeon finder works is that there are quests which you never see in your log which vary depending on expansion, level range, dungeon difficulty, and whether it is your first dungeon of the day or a subsequent one ie http://wotlk.openwow.com/quest=24884, http://wotlk.openwow.com/quest=24892) which when you enter a dungeon you start this quest even though you never see it when you finish the dungeon you automatically get rewarded with the rewards from that quest, the issue here maybe for some reason when you kill the last boss in that dungeon it is not completing that quest for some reason.
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Re: Dungeon Deserter
Only staff should be posting in this sub-forum by the way.
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Re: Dungeon Deserter
I think i found a bug probably related to the dungeon deserter addition (or probably not). Yesterday i was doing quests in Azhara and the DF appears telling me there's a group ready, so i join in. The people in the party didn't know how to deal with the passage before Ionar. We wiped twice and they were blaming me for not being capable of dealing with their lack of tactic comprehension after i've explained them how to go through that part. So i left the party and i got the dungeon deserter debuff and i logged out.
Today i do some quests around all Kalimdor, i was definetly not in the same place when i joined DF at Azhara yesterday. So i try HoL again, this time the party was just fine and we completed the dungeon. But when i leave the dungeon the DF takes me to where i was yesterday when i joined the dungeon i left. Today i was in Dire Maul East when i joined the dungeon, and when i left it i was in Azhara at the exact same spot i joined yesterday's dungeon.
Today i do some quests around all Kalimdor, i was definetly not in the same place when i joined DF at Azhara yesterday. So i try HoL again, this time the party was just fine and we completed the dungeon. But when i leave the dungeon the DF takes me to where i was yesterday when i joined the dungeon i left. Today i was in Dire Maul East when i joined the dungeon, and when i left it i was in Azhara at the exact same spot i joined yesterday's dungeon.
"With life, no matter what you do, you are all in. This is going to kill you. Might as well play the most magnificent game you can while you're waiting, because... Do you have anything better to do? Really?"
Re: Dungeon Deserter
The biggest problem with the Dungeon Deserter debuff is it's keeping legitimate players from using the RDF. Because a rather large number of dungeons are not completing their dungeon quest upon killing bosses (and Blackrock is a cluster**** of problems) you literally cannot complete them. Since you cannot complete them, you have no choice but to either stand in an empty dungeon forever or leave and get the debuff.
For many of us, when we have time to do dungeons we wanna do dungeons. It's the most fun part of the game for many of us. You can usually clear a whole other dungeon in roughly the time that you're saddled with the debuff (especially if you have a decent party of friends). But being wrongfully saddled with the debuff just means that you cannot do RDF for 1/2 hour, which means you simply might not do any more (not everyone has enough time to RDF, then wait 1/2 hour, then do another).
It also has the problem of killing the RDF scene, especially in the middling levels. We're usually doing really well if we can get 5 or more people in ques steadily. However, each time this bug occurs and saddles someone with the deserter bug the RDF community is losing 1 or more players from the ques, until there just isn't 5 people able to que in your level range.
The debuff is hurting people who are trying to use the finder legitimately more than it is helping to prevent any sort of abuse. The most abusive thing that can happen with the RDF is that you end up in a dungeon you don't want (such as a bugged dungeon that gives no rewards) and then you try again. However it's killing the RDF scene.
For many of us, when we have time to do dungeons we wanna do dungeons. It's the most fun part of the game for many of us. You can usually clear a whole other dungeon in roughly the time that you're saddled with the debuff (especially if you have a decent party of friends). But being wrongfully saddled with the debuff just means that you cannot do RDF for 1/2 hour, which means you simply might not do any more (not everyone has enough time to RDF, then wait 1/2 hour, then do another).
It also has the problem of killing the RDF scene, especially in the middling levels. We're usually doing really well if we can get 5 or more people in ques steadily. However, each time this bug occurs and saddles someone with the deserter bug the RDF community is losing 1 or more players from the ques, until there just isn't 5 people able to que in your level range.
The debuff is hurting people who are trying to use the finder legitimately more than it is helping to prevent any sort of abuse. The most abusive thing that can happen with the RDF is that you end up in a dungeon you don't want (such as a bugged dungeon that gives no rewards) and then you try again. However it's killing the RDF scene.
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Straw Man Fallacy: http://www.youtube.com/watch?v=v5vzCmURh7o
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Straw Man Fallacy: http://www.youtube.com/watch?v=v5vzCmURh7o
Red Herring: http://www.youtube.com/watch?v=exdK7Lirngg
Ad Hominem: http://www.youtube.com/watch?v=7GzXVqwYHVE
Good Logical Structure: http://www.youtube.com/watch?v=tAmgEa1B1vI
Strong vs Weak Argument: http://www.youtube.com/watch?v=LXMAR63TVDI
Re: Dungeon Deserter
Well it is known there are some lower level dungeons that dont give credit (Prodigy said ages ago would look into defines) but theres no issue with northrend dungeons and its mostly those where abuse was occuring when you queue for a dungeon you are meant to do the dungeon which was selected by dungeon finder not queue and then leave because you think the dungeon is too long or a dungeon you dont like or a unfavourable group makeup. which was happening a lot.
and anyway as long as you spend 15 mins dungeon from when you entered you should not get deserter.
and anyway as long as you spend 15 mins dungeon from when you entered you should not get deserter.
Re: Dungeon Deserter
Really?Doctor_J wrote:and anyway as long as you spend 15 mins dungeon from when you entered you should not get deserter.
Does that mean that when we're doing dungeons like Slave Pens, Underbog, and so forth we're clearing them faster than 15 minutes?
Don't Be The Fool! Learn Logic and Reason Today!
Straw Man Fallacy: http://www.youtube.com/watch?v=v5vzCmURh7o
Red Herring: http://www.youtube.com/watch?v=exdK7Lirngg
Ad Hominem: http://www.youtube.com/watch?v=7GzXVqwYHVE
Good Logical Structure: http://www.youtube.com/watch?v=tAmgEa1B1vI
Strong vs Weak Argument: http://www.youtube.com/watch?v=LXMAR63TVDI
Straw Man Fallacy: http://www.youtube.com/watch?v=v5vzCmURh7o
Red Herring: http://www.youtube.com/watch?v=exdK7Lirngg
Ad Hominem: http://www.youtube.com/watch?v=7GzXVqwYHVE
Good Logical Structure: http://www.youtube.com/watch?v=tAmgEa1B1vI
Strong vs Weak Argument: http://www.youtube.com/watch?v=LXMAR63TVDI
Re: Dungeon Deserter
read that again Ashiel.Doctor_J wrote:and anyway as long as you spend 15 mins dungeon from when you entered you should not get deserter.
Re: Dungeon Deserter
I've started fixing these instances.Soon there shouldn't be anymore issues after killing the last boss.
Re: Dungeon Deserter
I'm not sure how else to read it. Admittedly it's not the clearest sentence ever, but it seemed to say:Teal Deer wrote:read that again Ashiel.Doctor_J wrote:and anyway as long as you spend 15 mins dungeon from when you entered you should not get deserter.
"As long as you spend 15 mins (minutes?) dungeon (in the dungeon?) from when you entered (so fifteen minutes from the time you entered?) you should not get deserter (this part seemed clear?).
Ergo, it seemed to me that if we were clearing the dungeon without leaving before the final boss, and we were still getting deserter, we must have been clearing the dungeons in under 15 minutes. I didn't see any other way to read it legibly. If this was my mistake, I apologize. I don't time our general dungeon runs so it seemed humorous to me (and I was a little proud of it if we were doing them in under 15 minutes).
Don't Be The Fool! Learn Logic and Reason Today!
Straw Man Fallacy: http://www.youtube.com/watch?v=v5vzCmURh7o
Red Herring: http://www.youtube.com/watch?v=exdK7Lirngg
Ad Hominem: http://www.youtube.com/watch?v=7GzXVqwYHVE
Good Logical Structure: http://www.youtube.com/watch?v=tAmgEa1B1vI
Strong vs Weak Argument: http://www.youtube.com/watch?v=LXMAR63TVDI
Straw Man Fallacy: http://www.youtube.com/watch?v=v5vzCmURh7o
Red Herring: http://www.youtube.com/watch?v=exdK7Lirngg
Ad Hominem: http://www.youtube.com/watch?v=7GzXVqwYHVE
Good Logical Structure: http://www.youtube.com/watch?v=tAmgEa1B1vI
Strong vs Weak Argument: http://www.youtube.com/watch?v=LXMAR63TVDI
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