I have to agree with you Discarnate, with all. And with Andrick too.
And personally I agree with the suppression, the full suppression. It's good for the skills of ppl in this server.
And if it's possible I try to add something of my own. I love the removing of the buff, I'm not well geared, but I really think this rule is good, I love the bitter taste of succeed after many wipes.
Yeps I'm from Spermik, a lazy spermik player, really lazy believe me, I didn't learn to dance with Heigan in Spermik (my mates were cool dancing, I died in 2nd part of dance always), but we ended Naxx, I never killed Freya, too hardcore for me, hunters were really bugged in core version, and I was too busy in this moment, but my mates succeeded, believe me.
Well I started using hunter's mark in this server
(in Spermik was never fixed), you used it as a signal point in rhc, LOL...
I remember when ToC5 was opened in Spermik, was hard as hell, remember the first time we succeeded OS10, and OS10 3D, when we first kill Gluth, we even calculated the amount of dps we need in Naxx10 + Tranquilizing Shot, 2.8K dps in this server is a LOL, but in Spermik you need to take potions, food, all buffs, and we killed the bloody dog. Here I killed in a 9 person RAID the BQ first time I reach her, and in a ICC25N I wasn't even bitten, as a Hunter and TOP10 DPS, I wasn't bitten and we succeeded, WTF...
Onyxia's Lair was hard, very hard. Ulduar was even worst.
The only rule was old darwin's rule, the most prepared group prevails, small mistakes are deadly. Some ppl invite you to their raid because you get all the juice from your spec, my top dps dmg in spermik was lower than 4K, but all my gear has been always enchanted, all gems are socketed, always, dunno know the amount of gems I wasted, my highest gear lvl 226 (one) and lvl 219 (two).
All these in PVE, in PVP Spermik was even worst. In this server I saw ppl joining to BG's with full PVE, near 5.7K GS, this ppl with the standard PVP in Spermik will be killed so many times in BG's, they'll never rejoin. Nobody unless several mental stroke would join to BG's in full PVE (ok, except shammy spammers, or as a big failure error after RAID), because the other side smells blood and they will whisper your name in 3 secs, after this you'll be dead every 28 secs. They know how to kill you, and they will always come to get an easy HK, improve or die, and believe I died many times.
And believe me I suffered the charm dispensed by Discarnate, Ragnarok, Roel after the merge, and wow, one hit and my HP was near half, this taught me one thing, evade them, kill them from the distance because you'll have only one opportunity. I stoped playing BG's when my side won all BG's with ppl geared full PVE, and we won because of luck, not knowledge, some ppl don't even know Fel Reaver was bugged (OMFG), and many don't know the first tactic in BG's "KILL THE HEALER!!!" (don't mind if he's a tree, a pala or a priest, kill'em all!!! it's the only and first rule for rdps).
It was funny, that's why I have been playing this so much time. You spend time with friends, you smile with your stupid mistakes, and sometimes you die and sometimes you kill the boss.
That's perhaps the reason I'll play again, now it's more difficult, and I'll have a good time again. If nobody gives value to something, then it's worthless. If you don't remember with a smile succeeding something, you will never give value to this...
Discarnate wrote:I already talked about it once in details in another thread. I'll just paste the relevant part here.
Discarnate wrote:Spermik was of a different patch of WOTLK. Your 4.8k gearscore cannot be compared with our 4.8k gearscore standards. There's a scaling issue that any old player should be aware of. It's a bit like a new player leveling to 70 and a fully TBC geared level 70. 4.8k gearscore from Spermik means nearly endgame gear + trinkets + set bonuses, etc. Your performance can easily be compared with a normal 5.4k gearscore player from our patch and regime. When we see a 4.8k gearscore player in TrueWoW, we basically look at a person with 3 to 4 blues, barely a T9 or two, Northrend trinkets, with no gems/enchants. Also, there are some stat EP changes (if you're a theorycrafter like me, you'll know what I mean). So, the gearing phase (3.9 to 4.7 for you and 5 to 5.7 for us) makes itemization quite imbalanced and thus results in lower output.
While this may not be the case for 100% of these situations because I actually have seen a 6.1kgs warlock (I won't mention HER name) with a certain heroic trinket doing 5k DPS in ICC25hc. It was one of those things that make you die a little inside. But at the same time, I saw many other 6.1kgs players doing 20ks. So, I cannot be blind to the ratio. However, this is the case for the majority of such situations.
As far as the gearing is concerned, TrueWoW suffered a rather dark time before 2 years or so. I tanked my first ICC10n in this server with 4.5k gs. There was no ICC10hc. The only way to win marks were through ICC25ns where EVERYBODY rolls on stuff. All 3 of my 80s went through full PoS farming with full T9s, triumph trinkets and offsets before stepping into ICC. My druid is the youngest one and did feel a bit of privilege compared to the my older 80s though.
However, the point is, comparing our progression to look for a valid reason related to this change isn't gonna go anywhere.
Actually, I did form an opinion about this in the last half an hour.
Let the 30% buff be as it is right now until next year's February. Since everything's active and running at the moment, give the undergeared players a chance to reach a comfortable gear level as a compensation -- a very harmless compensation. After February though, take it off or nerf it according to your preferences. How about that?