cant comment on it cause its marked as resolvedAnesthesia wrote: ↑13 Oct 2017 16:48His death puts a debuff on Illhoof - https://truewow.org/armory/spell.php?id=30065&realm=p
At some point (higher DPS) it is faster to kill Illhoof if focusing on Kil'rek, if you think his HP is too high please bring more attention to https://truewow.org/bugs/view.php?id=6165
Karazhan Illhoof
Re: Karazhan Illhoof
Re: Karazhan Illhoof
I know what his death do, was just asking what is his purpose then if we gonna just ignore. And can't say how much HP he have now, but last time he spawned in 1 try he had between 100-200k, so he died very fast and his HP pool never was the problem, him not re-spawning was.
Re: Karazhan Illhoof
Fitzsimmons, Anastasia and Blomb kinda either seem to misunderstand the issue here or ignoring it.
Is there something that was not clear? Maybe it was some misunderstanding in what i wrote.
Is there something that was not clear? Maybe it was some misunderstanding in what i wrote.
Re: Karazhan Illhoof
You say the issue is that too many imps are spawning, and that they go melee casters for too much damage. We're saying we've never seen more than 2 imps spawn at a time, so how can't we be sceptical?
As for the damage, sure the imps are hitting too hard, no one denied that. We're saying it's up to the group to have tactics to avoid that happening. I don't know your tactics or placement, but if you have 20-40 imps up I'd say there's a flaw, I've only experienced that after the aoe casters dying.
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Re: Karazhan Illhoof
We'll try to focus more on the imps next time. Have tanks cleave them with 2 constant AoEs and atleast one rdps picking off loose imps. The rest of the dps will focus on the boss and on chains, maybe on Kil'rek depending on how he spawns.Theblomb wrote: ↑13 Oct 2017 18:28You say the issue is that too many imps are spawning, and that they go melee casters for too much damage. We're saying we've never seen more than 2 imps spawn at a time, so how can't we be sceptical?
As for the damage, sure the imps are hitting too hard, no one denied that. We're saying it's up to the group to have tactics to avoid that happening. I don't know your tactics or placement, but if you have 20-40 imps up I'd say there's a flaw, I've only experienced that after the aoe casters dying.
If it's still a problem I'll post again but until then I think this discussion is just going in circles.
It's obvious here that the problem are randomly occuring bugs with both imp movement and chains, and no special tactic is going to change that. It's just a matter of killing them faster
Aka Funkelstein
Re: Karazhan Illhoof
having at least 1 aff lock with seed of corruption helps alot cause seed jumps on chains and boss too. all the dps should just spam aoe all the time and ignore the boss, ofc melee should kill chains asap, eventually he will die. we didnt had a problem last run having 2 hunters and a lock aoeing. u shouldnt try him having like 2 rogues and 2 warr dps cause u will not be able to aoe imps fast enough.
some bosses require a certain raid comp, u cant just random invite anyone and hope to succeed.
some bosses require a certain raid comp, u cant just random invite anyone and hope to succeed.
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Re: Karazhan Illhoof
we had 3 people AOEing the whole fight
Re: Karazhan Illhoof
Can confirm it worked, unfortunately found it out the hard way (melee died to melee hits)(we told them not to AOE and they didn't)(see next comment)
Imps are uncontrollable :/ https://truewow.org/bugs/view.php?id=6681Anesthesia wrote: ↑13 Oct 2017 15:52> How can we tune anything when your tank had no control over the adds.
)This is true but they can spawn at varying frequencies. Sometimes it's just imp spam. It doesn't happen very often, though. In combination with other bugs it can get pretty messy, though.
Re: Karazhan Illhoof
enrage does work. and as far as i am aware, it was never broken.dgreenbe wrote: ↑13 Oct 2017 21:47Can confirm it worked, unfortunately found it out the hard way (melee died to melee hits)(we told them not to AOE and they didn't)(see next comment)
Imps are uncontrollable :/ https://truewow.org/bugs/view.php?id=6681Anesthesia wrote: ↑13 Oct 2017 15:52> How can we tune anything when your tank had no control over the adds.
)This is true but they can spawn at varying frequencies. Sometimes it's just imp spam. It doesn't happen very often, though. In combination with other bugs it can get pretty messy, though.
when we first started doing illhoof ages ago, i tried everything to grab aoe aggro including mass taunt. it did not work. threat on the adds is broken.
imps, yes they do come out 2 by 2. but i have often seen them spawn 2 by 2, but at a faster rate. like he said, it doesnt happen often. but it does happen. its a weird bug.
illhoof is fairly easy without certain bugs and with the correct comp, if you dont have a good comp. you are screwed. kil'rek eather has too much health or the debuff applied to illhoof is not actually giving the extra damage. its currently easier when kil'rek doesnt spawn. this is not blizzlike.
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Re: Karazhan Illhoof
His Berserk would last only for few seconds <-- Was a bug for the first month after release
How is the threat on adds broken? Are they ignoring player with highest threat and instead attacking specific targets?
Cannot be true.
No one can see what's in my pocket.
Re: Karazhan Illhoof
wasnt aware of that bug,Anesthesia wrote: ↑14 Oct 2017 10:16His Berserk would last only for few seconds <-- Was a bug for the first month after release
How is the threat on adds broken? Are they ignoring player with highest threat and instead attacking specific targets?
Cannot be true.
yes, they often ignore the highest threat target and just attack anyone.
it can be true and it is true. as least for us, its been easier everytime without him
- Anesthesia
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Re: Karazhan Illhoof
If you completely IGNORE him, he will eventually die to your AoE damage, and buff your dmg done to the boss !
No one can see what's in my pocket.
Re: Karazhan Illhoof
meanwhile he is throwing a debuff on the tank, making him take more damage. kkeeping him up for too long can be bad. plus. like i said, im not sure if the debuff is actually working. the visual is there, but damage doesnt seem to go up. gonna test this on the ptr to double check when i can be arsedAnesthesia wrote: ↑14 Oct 2017 21:02If you completely IGNORE him, he will eventually die to your AoE damage, and buff your dmg done to the boss !
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Re: Karazhan Illhoof
I'm watching this:
https://youtu.be/fWRyS2J0dfo?t=38m33s
and it sure looks like the imps are obeying threat mechanics to me. I typically gain aggro after a Seed hit.
https://youtu.be/fWRyS2J0dfo?t=38m33s
and it sure looks like the imps are obeying threat mechanics to me. I typically gain aggro after a Seed hit.
Re: Karazhan Illhoof
There is nothing in the actual boss script that supports a "special threat table" the imps act like any other mob and dont fixate players.
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