Karazhan Illhoof

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natnat123
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Re: Karazhan Illhoof

#31 » Post by natnat123 » 13 Oct 2017 16:54

Anesthesia wrote:
13 Oct 2017 16:48
Skembic wrote:
13 Oct 2017 16:28
Kil'rek not spawning at all, last 5-6 tries. Everybody just saying nuke the boss without it, but what's his purpose then ?
His death puts a debuff on Illhoof - https://truewow.org/armory/spell.php?id=30065&realm=p
At some point (higher DPS) it is faster to kill Illhoof if focusing on Kil'rek, if you think his HP is too high please bring more attention to https://truewow.org/bugs/view.php?id=6165
cant comment on it cause its marked as resolved

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Skembic

Re: Karazhan Illhoof

#32 » Post by Skembic » 13 Oct 2017 17:16

I know what his death do, was just asking what is his purpose then if we gonna just ignore. And can't say how much HP he have now, but last time he spawned in 1 try he had between 100-200k, so he died very fast and his HP pool never was the problem, him not re-spawning was.

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flosr1
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Re: Karazhan Illhoof

#33 » Post by flosr1 » 13 Oct 2017 17:26

Fitzsimmons, Anastasia and Blomb kinda either seem to misunderstand the issue here or ignoring it.
Is there something that was not clear? Maybe it was some misunderstanding in what i wrote.

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Theblomb
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Re: Karazhan Illhoof

#34 » Post by Theblomb » 13 Oct 2017 18:28

flosr1 wrote:
13 Oct 2017 17:26
Fitzsimmons, Anastasia and Blomb kinda either seem to misunderstand the issue here or ignoring it.
Is there something that was not clear? Maybe it was some misunderstanding in what i wrote.
You say the issue is that too many imps are spawning, and that they go melee casters for too much damage. We're saying we've never seen more than 2 imps spawn at a time, so how can't we be sceptical?
As for the damage, sure the imps are hitting too hard, no one denied that. We're saying it's up to the group to have tactics to avoid that happening. I don't know your tactics or placement, but if you have 20-40 imps up I'd say there's a flaw, I've only experienced that after the aoe casters dying.

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Dunkelstein
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Re: Karazhan Illhoof

#35 » Post by Dunkelstein » 13 Oct 2017 18:46

Theblomb wrote:
13 Oct 2017 18:28
You say the issue is that too many imps are spawning, and that they go melee casters for too much damage. We're saying we've never seen more than 2 imps spawn at a time, so how can't we be sceptical?
As for the damage, sure the imps are hitting too hard, no one denied that. We're saying it's up to the group to have tactics to avoid that happening. I don't know your tactics or placement, but if you have 20-40 imps up I'd say there's a flaw, I've only experienced that after the aoe casters dying.
We'll try to focus more on the imps next time. Have tanks cleave them with 2 constant AoEs and atleast one rdps picking off loose imps. The rest of the dps will focus on the boss and on chains, maybe on Kil'rek depending on how he spawns.
If it's still a problem I'll post again but until then I think this discussion is just going in circles.

It's obvious here that the problem are randomly occuring bugs with both imp movement and chains, and no special tactic is going to change that. It's just a matter of killing them faster
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dj33mi
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Re: Karazhan Illhoof

#36 » Post by dj33mi » 13 Oct 2017 20:33

having at least 1 aff lock with seed of corruption helps alot cause seed jumps on chains and boss too. all the dps should just spam aoe all the time and ignore the boss, ofc melee should kill chains asap, eventually he will die. we didnt had a problem last run having 2 hunters and a lock aoeing. u shouldnt try him having like 2 rogues and 2 warr dps cause u will not be able to aoe imps fast enough.

some bosses require a certain raid comp, u cant just random invite anyone and hope to succeed.
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flosr1
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Re: Karazhan Illhoof

#37 » Post by flosr1 » 13 Oct 2017 20:48

we had 3 people AOEing the whole fight

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dgreenbe
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Re: Karazhan Illhoof

#38 » Post by dgreenbe » 13 Oct 2017 21:47

Anesthesia wrote:
13 Oct 2017 10:08
I believe Besrserk after 10 minutes is still broken
Can confirm it worked, unfortunately found it out the hard way (melee died to melee hits)(we told them not to AOE and they didn't)(see next comment)
Anesthesia wrote:
13 Oct 2017 15:52
> How can we tune anything when your tank had no control over the adds.
Imps are uncontrollable :/ https://truewow.org/bugs/view.php?id=6681

Fitzpatrick wrote:
13 Oct 2017 16:38
Ive never seen imps spawn any way other than 2 by 2.
)This is true but they can spawn at varying frequencies. Sometimes it's just imp spam. It doesn't happen very often, though. In combination with other bugs it can get pretty messy, though.

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natnat123
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Re: Karazhan Illhoof

#39 » Post by natnat123 » 14 Oct 2017 00:18

dgreenbe wrote:
13 Oct 2017 21:47
Anesthesia wrote:
13 Oct 2017 10:08
I believe Besrserk after 10 minutes is still broken
Can confirm it worked, unfortunately found it out the hard way (melee died to melee hits)(we told them not to AOE and they didn't)(see next comment)
Anesthesia wrote:
13 Oct 2017 15:52
> How can we tune anything when your tank had no control over the adds.
Imps are uncontrollable :/ https://truewow.org/bugs/view.php?id=6681

Fitzpatrick wrote:
13 Oct 2017 16:38
Ive never seen imps spawn any way other than 2 by 2.
)This is true but they can spawn at varying frequencies. Sometimes it's just imp spam. It doesn't happen very often, though. In combination with other bugs it can get pretty messy, though.
enrage does work. and as far as i am aware, it was never broken.

when we first started doing illhoof ages ago, i tried everything to grab aoe aggro including mass taunt. it did not work. threat on the adds is broken.

imps, yes they do come out 2 by 2. but i have often seen them spawn 2 by 2, but at a faster rate. like he said, it doesnt happen often. but it does happen. its a weird bug.

illhoof is fairly easy without certain bugs and with the correct comp, if you dont have a good comp. you are screwed. kil'rek eather has too much health or the debuff applied to illhoof is not actually giving the extra damage. its currently easier when kil'rek doesnt spawn. this is not blizzlike.

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Anesthesia
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Re: Karazhan Illhoof

#40 » Post by Anesthesia » 14 Oct 2017 10:16

natnat123 wrote:
14 Oct 2017 00:18
enrage does work. and as far as i am aware, it was never broken.
His Berserk would last only for few seconds <-- Was a bug for the first month after release
natnat123 wrote:
14 Oct 2017 00:18
when we first started doing illhoof ages ago, i tried everything to grab aoe aggro including mass taunt. it did not work. threat on the adds is broken.
How is the threat on adds broken? Are they ignoring player with highest threat and instead attacking specific targets?
natnat123 wrote:
14 Oct 2017 00:18
its currently easier when kil'rek doesnt spawn.
Cannot be true.
No one can see what's in my pocket.

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natnat123
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Re: Karazhan Illhoof

#41 » Post by natnat123 » 14 Oct 2017 18:32

Anesthesia wrote:
14 Oct 2017 10:16
natnat123 wrote:
14 Oct 2017 00:18
enrage does work. and as far as i am aware, it was never broken.
His Berserk would last only for few seconds <-- Was a bug for the first month after release
natnat123 wrote:
14 Oct 2017 00:18
when we first started doing illhoof ages ago, i tried everything to grab aoe aggro including mass taunt. it did not work. threat on the adds is broken.
How is the threat on adds broken? Are they ignoring player with highest threat and instead attacking specific targets?
natnat123 wrote:
14 Oct 2017 00:18
its currently easier when kil'rek doesnt spawn.
Cannot be true.
wasnt aware of that bug,

yes, they often ignore the highest threat target and just attack anyone.

it can be true and it is true. as least for us, its been easier everytime without him

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Anesthesia
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Re: Karazhan Illhoof

#42 » Post by Anesthesia » 14 Oct 2017 21:02

natnat123 wrote:
14 Oct 2017 18:32
it can be true and it is true. as least for us, its been easier everytime without him
If you completely IGNORE him, he will eventually die to your AoE damage, and buff your dmg done to the boss !
No one can see what's in my pocket.

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natnat123
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Re: Karazhan Illhoof

#43 » Post by natnat123 » 14 Oct 2017 23:16

Anesthesia wrote:
14 Oct 2017 21:02
natnat123 wrote:
14 Oct 2017 18:32
it can be true and it is true. as least for us, its been easier everytime without him
If you completely IGNORE him, he will eventually die to your AoE damage, and buff your dmg done to the boss !
meanwhile he is throwing a debuff on the tank, making him take more damage. kkeeping him up for too long can be bad. plus. like i said, im not sure if the debuff is actually working. the visual is there, but damage doesnt seem to go up. gonna test this on the ptr to double check when i can be arsed

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Fitzpatrick
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Re: Karazhan Illhoof

#44 » Post by Fitzpatrick » 15 Oct 2017 16:38

I'm watching this:
https://youtu.be/fWRyS2J0dfo?t=38m33s
and it sure looks like the imps are obeying threat mechanics to me. I typically gain aggro after a Seed hit.
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Spectrez
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Re: Karazhan Illhoof

#45 » Post by Spectrez » 15 Oct 2017 17:14

There is nothing in the actual boss script that supports a "special threat table" the imps act like any other mob and dont fixate players.

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