[TW] List of Features Lost on New Core

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Tenebro
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Re: [TW] List of Features Lost on New Core

#31 » Post by Tenebro » 29 Apr 2017 12:33

PvP is turned off by default everywhere it doesn't say contested/horde/alliance territory anywhere just the name of the zone/subzone written in white.

Ashenvale Outrunner missing stealth and health bar again https://truewow.org/bugs/view.php?id=5269 probably same with all other npcs that missed health bar and got fixed lately.

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RBG isnt working...part 2

#32 » Post by Xtremest » 29 Apr 2017 13:04

NEYRIAH ??? by not working i didnt mean its not happening often, I mean its LITERALLY NOT working. Its DISABLED ! rbg queue doesnt work, even tho there are people still when we queued the other day all together. And kindly do not lock topic as i can have other questions related. thank you.
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Re: RBG isnt working...part 2

#33 » Post by adiba » 29 Apr 2017 13:17

I think bgs will work if you delete all your toons. Try it, please.

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Re: RBG isnt working...part 2

#34 » Post by Gnurg » 29 Apr 2017 13:22

RBG works fine. It's just not cross-faction and doesn't give feedback when you queue for it.
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Re: [TW] List of Features Lost on New Core

#35 » Post by Regent » 29 Apr 2017 15:07

Can we have the queue status feedback please? At least until someone figures out how to get CF BGs working again?
Right now people have no idea if others are in queue and can't determine whether it's worth staying in queue to wait for few more to join so a BG can start. We've had no BGs for the past 2 days as a result of no feedback / queue status.
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Re: [TW] List of Features Lost on New Core

#36 » Post by Joh0239 » 29 Apr 2017 16:11

The bosses threat range is really sensitive.

Hallion aggroes when someone steps into the circle.

Kologarn (in uld) you can't even stand on the threshold without him aggroing.

General Vezax has a really small hitbox you must literelly stand on him.

Thorim is not possible to do anymore, since script doesn't start when you kill adds.

Algalon resets everytime he switch target.

Some bugs I noticed with the new core.
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Re: [TW] List of Features Lost on New Core

#37 » Post by Eronox » 29 Apr 2017 16:17

Joh0239 wrote:
29 Apr 2017 16:11
The bosses threat range is really sensitive.

Hallion aggroes when someone steps into the circle.

Kologarn (in uld) you can't even stand on the threshold without him aggroing.

General Vezax has a really small hitbox you must literelly stand on him.

Thorim is not possible to do anymore, since script doesn't start when you kill adds.

Algalon resets everytime he switch target.

Some bugs I noticed with the new core.
Halion ring-aggro is intended :tick:

Thorim :cross:
https://truewow.org/bugs/view.php?id=5431

Algalon :cross: - But ancient, not new-core bug
https://truewow.org/bugs/view.php?id=1644


for rest, please do submit them at the bugtracker itself
Tenebro wrote:
29 Apr 2017 12:33
Ashenvale Outrunner missing stealth and health bar again https://truewow.org/bugs/view.php?id=5269 probably same with all other npcs that missed health bar and got fixed lately.

Fixes from previous core will be pushed ASAP, no worries

Same goes for everything else written in here, although Loveable posts are mostly containing things which was known before
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Re: [TW] List of Features Lost on New Core

#38 » Post by Regent » 29 Apr 2017 20:40

BIG THANK YOU to whomever fixed the BG queue status and re-implemented CF BGs.
Any word on mixed-weapon Xmog feature that Gnurg worked on? Will that be coming back?
Also, looks like Shadowmeld doesn't work in PvP anymore like it should (supposed to remove combat instantly).
And heal reduction effects are reducing Heal-Over-Time buffs twice (rather than once. Double dipping.
It's affecting priest absorbs / mage absorbs / pally absorbs and shaman earth shield too.
Last edited by Regent on 30 Apr 2017 19:22, edited 1 time in total.
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Re: [TW] List of Features Lost on New Core

#39 » Post by Matsy » 30 Apr 2017 16:39

Still don't understand why you implemented this without testing....
You will just push players away with this type of crap
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Nyeriah

Re: [TW] List of Features Lost on New Core

#40 » Post by Nyeriah » 30 Apr 2017 17:26

Testing content isn't a staff responsibility alone. Even if every single staff member was dismissed from their responsibilities and did nothing but testing there would still be issues, but you simply can't even have such engagement. Players were aware we would be transitioning to this restarted core for about half a year and more for what it seems to have led them into not a single bug report submitted.

If you were here the last time we implemented a stock TrinityCore and started reapplying our fixes to it you'll probably know it took a couple of weeks until everything was back as it was before.

Sure we could have waited longer with this but that would also mean that our development is also in a vulnerable state while so much is being held back due to the transition process.

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darkfener93
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Re: [TW] List of Features Lost on New Core

#41 » Post by darkfener93 » 30 Apr 2017 18:18

When you put stuff in the AH,AH take a lot of gold...plis fix it :(

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Floss
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Re: [TW] List of Features Lost on New Core

#42 » Post by Floss » 01 May 2017 11:50

Logged in the other day to check it out.

Hunter Traps can no longer be seen... :O

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Nyeriah

Re: [TW] List of Features Lost on New Core

#43 » Post by Nyeriah » 01 May 2017 14:12

Floss wrote:
01 May 2017 11:50
Logged in the other day to check it out.

Hunter Traps can no longer be seen... :O
That's how they're supposed to work.

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Re: [TW] List of Features Lost on New Core

#44 » Post by loveable » 01 May 2017 15:29

Nyeriah wrote:
01 May 2017 14:12
Floss wrote:
01 May 2017 11:50
Logged in the other day to check it out.

Hunter Traps can no longer be seen... :O
That's how they're supposed to work.
he is rogue , rogue should see to dis them
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Re: [TW] List of Features Lost on New Core

#45 » Post by Eronox » 01 May 2017 15:39

loveable wrote:
01 May 2017 15:29
he is rogue , rogue should see to dis them
hez to bi usin stealth much effcitivivie when https://truewow.org/armory/spell.php?id=2836&realm=t
.

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But 'til we start to make a move to make a few things right,
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