Fun stuff to script

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Doctor_J
Developer
Posts: 5827
Joined: 01 Sep 2012 19:30
Location: United Kingdom

Re: Fun stuff to script

#16 » Post by Doctor_J » 23 Jul 2014 20:05

Reaper4vp wrote:Doctor_J there should be an interesting event-gossip located in a tavern inside the old hillsbrad foothills instance. Its related to the ashbringer, you might wanna check it out :D
Get the sniffs and I will attempt to script it (that is not sniffable using starter account), if anyone has a active retail acount and feels like obtaining data on this or any other missing event, see http://www.trinitycore.org/f/topic/9849 ... r-wow-548/ and download the sniffer and follow the instructions on how to use it, and you end up with a .PKT file in your wow folder for each session where you attach the sniffer and this will contain all data on npcs and objects you have came across, what spells they cast, texts/emotes they use, waypoints, etc

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Crysicle
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Joined: 19 Sep 2010 00:41
Location: Lithuania

Re: Fun stuff to script

#17 » Post by Crysicle » 24 Jul 2014 01:45

From 4 kid scripts in The Barrens only Trok seems to be working correctly, though the waypoints at some points of the cycle for him and the bees seem off. The below are the other 3 kids.

https://github.com/TrinityCore/TrinityCore/issues/5188
https://github.com/TrinityCore/TrinityCore/issues/12448
https://github.com/TrinityCore/TrinityCore/issues/12447
Movies you might not have seen:
Magnolia                                 Mr. Nobody                               Hunger
The Fountain                          Das Experiment                        The Man from Nowhere
Tucker and Dale vs. Evil        Die Welle                                   World's Greatest Dad
Brick                                      Das Leben der Anderen           IP Man
Remember Me                       We Need to Talk About Kevin   Spring, Summer, Fall, Winter… and Spring
Felon                                     Babel                                         Dog Pound

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