Search found 2587 matches
- 17 Sep 2012 16:01
- Forum: Quest Completer Reports
- Topic: [12574] Back so soon?
- Replies: 5
- Views: 809
Re: [12574] Back so soon?
Will look at permanent fix for this later back so soon has already got a sourcespellid on it for Forceitem Jaloot but going icc now so will look at this again later.
- 17 Sep 2012 15:39
- Forum: Quest Completer Reports
- Topic: [12574] Back so soon?
- Replies: 5
- Views: 809
Re: [12574] Back so soon?
Solution Kartak and Sparktouched: See Invisibility needs to be cast on player then this npc can be seen. I guess this should either be cast when back so soon is taken or when previous quest is turned in.
- 17 Sep 2012 12:38
- Forum: Quest Completer Reports
- Topic: [12574] Back so soon?
- Replies: 5
- Views: 809
Re: [12574] Back so soon?
Ok this has nothing to with phasing more its a spell it casts on itself and is why NPC can only be seen with GM Mode on. This is the culprit Kartak and Sparktouched: Invisibility . Commit which added this npc and created issue Here , original issue saying spell was sniffed Here . Ok in short if you ...
- 17 Sep 2012 00:18
- Forum: Quest Completer Reports
- Topic: [2359] Klaven's Tower
- Replies: 6
- Views: 1052
Re: [2359] Klaven's Tower
Well just tested this on STR seems if you have the key and you click the chest to open it it casts pick lock on it and if you have the lockpick skill the chest opens and you get the quest item. Seems its buggy in that you cant use the key but it looks completable if you have the skill to pick lock t...
- 15 Sep 2012 15:28
- Forum: Raid & Dungeons
- Topic: door bug
- Replies: 26
- Views: 5645
Re: door bug
You mean the bug of players being able to summon Nefarian indefinitely? If so this is because of a scripting problem and its a bug that has existed since I first got introduced to Trinity. I have tried to solve this before but was unable to do so but if players get caught abusing this they should ju...
- 15 Sep 2012 15:00
- Forum: Quest Completer Reports
- Topic: Echeyakee
- Replies: 2
- Views: 543
Re: Echeyakee
This quest works on STR just tested it, it is a bit specific about where you use horn and Echeyakee spawns a little distance away from Echeyakee's Lair but quest works.
- 15 Sep 2012 14:48
- Forum: Resolved
- Topic: I can't login to TrueWoW.
- Replies: 10
- Views: 1979
Re: I can't login to TrueWoW.
I think if firewall was blocking him he would not be able to access site either, when was the last time you logged into Spermik before 30th August as this is the date from which the backup from Spermik was used for merge and a cleanup was run so any inactive accounts (Accounts which had not been log...
Re: portals
Just Set HS to Dalaran then you have access to portals to everyone of your factions cities.
- 14 Sep 2012 19:18
- Forum: Raid & Dungeons
- Topic: door bug
- Replies: 26
- Views: 5645
Re: door bug
They will remain open indefinitely until you revert the state back in DB I know this the doors in UBRS have been bugged for a long time already.
- 14 Sep 2012 18:59
- Forum: Quest Completer Reports
- Topic: [12821]opening the backdoor
- Replies: 3
- Views: 698
Re: [12821]opening the backdoor
Yes it works anyway its just one of those generic problems that occurs from time to time when looting gameobjects try relogging then looting it again.
- 14 Sep 2012 18:31
- Forum: Raid & Dungeons
- Topic: door bug
- Replies: 26
- Views: 5645
Re: door bug
Not if you change the state of those gameobjects in database they will stay open as there default state will be open rather than closed.
- 14 Sep 2012 17:49
- Forum: Raid & Dungeons
- Topic: door bug
- Replies: 26
- Views: 5645
Re: door bug
Its possible to set these so they are permanently open via database until the instance scripts get fixed properly.
Re: bug
Ok I have found the problem with this and have a fix but obviously will need to be tested properly first even though I have tested fix myself.
Re: bug
Hi, I have just tested this quest twice once on my own test server and once on Truewow's STR and was able to loot this item both times, there appears to be nothing wrong with this quest, did you try relogging and trying again.
- 13 Sep 2012 14:29
- Forum: Quest Completer Reports
- Topic: [12634] Some Make Lemonade, Some Make Liquor
- Replies: 4
- Views: 1104
Re: [12634] Some Make Lemonade, Some Make Liquor
This has been bugged for some time, when you try to loot the gobject after pulling vine to loot the quest item it fails to loot item, re-logging usually enables you to loot the fruit if you relog before it despawns. Quest does kind of work but its buggy.