Search found 33 matches
- 08 Jan 2018 15:53
- Forum: Accepted
- Topic: Nerf Raid Trash Mobs Health (PrimalWow) (Complete)
- Replies: 23
- Views: 7829
Re: Nerf Raid Trash Mobs Health (PrimalWow) (Accepted)
Nice! Looking forward to the changes.
- 18 Dec 2017 18:16
- Forum: Accepted
- Topic: Nerf Raid Trash Mobs Health (PrimalWow) (Complete)
- Replies: 23
- Views: 7829
Re: Nerf Raid Trash Mobs Health (PrimalWow) (Complete)
Decrease general SSC trash health by 15% to 25%, reduce health of those Boglords by 25% to 33%.
And I second Dreadnought's initially suggested values for the other raid instances.
And I second Dreadnought's initially suggested values for the other raid instances.
- 18 Dec 2017 15:42
- Forum: Accepted
- Topic: Nerf Raid Trash Mobs Health (PrimalWow) (Complete)
- Replies: 23
- Views: 7829
Re: Nerf Raid Trash Mobs Health (PrimalWow)
Is anything happening in this matter or did this get swept under the rug so people eventually forget about?
- 04 Dec 2017 11:51
- Forum: Rejected
- Topic: RDF and BiS (until t6) Gems
- Replies: 12
- Views: 4274
Re: RDF and BiS (until t6) Gems
I like what Dunkel wrote. Add to the random heroic dungeon reward (not the heroic daily) a rare uncut gem with equal drop chance among colours. The sought after uncut gems like orange and red are very expensive due to dropping so rarely and I think it would help us all if they became a bit less scar...
- 04 Dec 2017 11:04
- Forum: Accepted
- Topic: Nerf Raid Trash Mobs Health (PrimalWow) (Complete)
- Replies: 23
- Views: 7829
Re: Nerf Raid Trash Mobs Health
Totally agree on Kara and Mag trash reduction. In SSC it is just the Boglords that have such insanely large health pools. Overall the issue in SSC simply is that there is so much trash.
- 28 Nov 2017 10:54
- Forum: Rejected
- Topic: Dual Talent Specialization - Reduce Gold Cost
- Replies: 8
- Views: 4142
Re: Double talents
I think the argument is quite short of reason. Best leveling spec for warriors is prot until you can reach the talents in the arms tree for revenge spam spec. Most people level paladins as ret in which they can also heal in dungeons and druids when leveled as cats can tank and when leveled as Moonki...
- 24 Nov 2017 16:12
- Forum: General Announcements
- Topic: Healing Nerf Updates to PrimalWoW
- Replies: 11
- Views: 7014
Re: Healing Nerf Updates to PrimalWoW
The healing nerf aura was applied to every player, the same aura, regardless of the class their characters were. I don't know whether it was class specific or spell specific. I only know that my warlock was not affected by it in any way. I have said nothing changes from the player perspective [...]...
- 24 Nov 2017 13:05
- Forum: General Announcements
- Topic: Healing Nerf Updates to PrimalWoW
- Replies: 11
- Views: 7014
Re: Healing Nerf Updates to PrimalWoW
Okay, so how does it work then if it is not an area specific aura that applies to a pre-specified spell? If I understood it correctly, in vanilla the aura was applied to specific classes and decreased all their done healing even bandages. I can only see the ingame results of what you apply in the co...
- 24 Nov 2017 08:52
- Forum: General Announcements
- Topic: Healing Nerf Updates to PrimalWoW
- Replies: 11
- Views: 7014
Re: Healing Nerf Updates to PrimalWoW
Thanks for your attempt to be more transparent with done changes. And good choice to only use a 20% in Kara and heroic dungeons (although some dungeon bosses are still borderline impossible for some healing classes like Broggok for Paladin healers). Yet, I still think using the aura to apply general...
- 19 Nov 2017 11:02
- Forum: General Announcements
- Topic: Tempest Keep Pre-Patch is Live!
- Replies: 19
- Views: 14569
Re: Tempest Keep Pre-Patch is Live!
I don't understand the point of this discussion right now besides that Sheath of Light is not working as intended. What do you guys want us to tell? A) The flat healing nerf of -40% does not work as intended on all healing spells. or B) -40% general healing reduction is too much and makes the game t...
- 07 Nov 2017 20:24
- Forum: Archived General Discussions
- Topic: Bye for now.
- Replies: 7
- Views: 3566
Re: Bye for now.
Also sad to see you leave, too! Thank you for all your time and effort fixing raids and other issues on Primal WoW.
- 07 Nov 2017 18:00
- Forum: Bogus Bugs and Solved Issues
- Topic: Tier 5 PVE Class Tweaks
- Replies: 31
- Views: 18618
Re: Tier 5 PVE Class Tweaks
lower energy cost for rake and shred -> using more shred (more player activity) -> get more combo points -> more ferocious bite -> more damage (and more fun) Incorrect, Shred dmg per energy would be greater than FB dmg per energy consumed. Even Rip would most likely be a garbage compared to Shred. ...
- 07 Nov 2017 12:40
- Forum: Bogus Bugs and Solved Issues
- Topic: Tier 5 PVE Class Tweaks
- Replies: 31
- Views: 18618
Re: Tier 5 PVE Class Tweaks
Another option to buff feral dps and make its playstyle actually enjoyable would be to decrease energy costs of Shred and Rake by let's say 20% to 40%. That way players would spend less time doing nothing (i.e., waiting for energy) and generate more combo points and thus be able to use ferocious bit...
- 07 Nov 2017 12:29
- Forum: Archived General Discussions
- Topic: Stay True
- Replies: 30
- Views: 18815
Re: Stay True
Sad and disheartening to see you leave. You have done a great service to the PW and TW community. So, I thank you for all your time and effort to make our game experience better.
- 15 Oct 2017 12:27
- Forum: Raid & Dungeons
- Topic: Primal Player Resistance Mechanics Discussion #TheResistance
- Replies: 11
- Views: 7420
Re: Primal Player Resistance Mechanics Discussion #TheResistance
Sample size was good enough to reject the hypothesis that resistances follow the TBC formula at FR=299 at a 10%-confidence level and at FR=420 at a 5%-confidence level. Good enough for a quick test I would say. But could be of course a very, very unlucky streak. Or the game's random number generator...