- Fixed Blink/Charge pathing on "Stairs" or similar areas where could be Z height based (and different too) polygons
- Player minions now can have spell crits
- Ensured that Stoneclaw totem will get attackable (it had rare case to not be selected)
- Reworked "Arcane Potency" proc
- "Death Coil" will not crit
- Dont allow players to enter vehicles in arena or battleground
- Lord Marrowgar ability "Bone Storm" damage now deals direct damage
- Fixed PAA spell effect for Coldflame (ICC, Lord Marrowgar)
- Adjusted Nerubar Bloodkeeper caster chase distance
- Reworked Flame Leviathan vehicle seats, added missing turrets
- Updated Brundir hover movement
- Fixed spell Flame Vents (Flame Leviathan)
- Fixed Flame Leviathan turrets and rockets behavior if Flame Leviathan is shutted down
- Fixed tower buffs for Flame Leviathan (defense system)
- Fixed "Missile Barrage" damage effect (Flame Leviathan)
- Implemented "Load into Catapult" and "Throw Passenger" demolisher spells
- Reworked base camp and Flame Leviathan camp vehicle spawns
- Implemented overload events for Flame Leviathan
- Reworked Flame Leviathan shutdown event again
- When player enters to Flame Leviathan turret seat, player will get extra immunities related to base boss abilities
- Implemented achievement "Take Out Those Turrets"
- Fixed exit portal while on vehicle
Eye of Eternity
- Make sure that "Kill Credit: Deliver Sack" will get casted on vehicle seat target
- All bleed effects will ignore armor
- Rescripted "The Chain Gun And You"
- Fixed availability of a "Tale of Valor"
- Reworked 'Taken by the Scourge'
- Azuregos, Ysondre, Lethon, Emeriss and Taerar will have random respawn time between 3 and 10 days
- Reworked Time Lost Proto Drake and Vygrosa spawns pooling
- Added "White Murloc" Egg to "Riplash Ruins"
- Treat Jeeves as minion
- Change how "Stitch's" is spawned in Duskwood or moving
- Fixed movement for "Bone Guard Scout"
- Update script for "Plagued lands bear" - will properly give credit
- Completely remove 60% melee miss cap as there is no proof of its existence (work is partially based on ariel, some specific modifications been done)
- Allow to use potions in other druid forms (cat, bear and etc). Original work is done by ELdoBA
- Vehicles with energy power type will have 100% energy at summon
- Rewrite vehicle seat swapping
- Make sure that grid will get loaded for newly summoned npcs
- Allow master looter to see all items (by jackpoz)
- Vehicles with "Steam" and "Pyrite" power type will have full power at init
- Re-work spawn times for mineral and herb nodes again so spawn times are random
- Increase number of herbs spawned in Mulgore