✔ Subtlety
Empty Spec
Assassination (0)
Improved EviscerateRank 0 / 3
Increases the damage done by your Eviscerate ability by 7%.
0/3
Remorseless AttacksRank 0 / 2
After killing an opponent that yields experience or honor, gives you a 20% increased critical strike chance on your next Sinister Strike, Hemorrhage, Backstab, Mutilate, Ambush, or Ghostly Strike. Lasts 20 sec.
0/2
MaliceRank 0 / 5
Increases your critical strike chance by 1%.
0/5
RuthlessnessRank 0 / 3
Gives your melee finishing moves a 20% chance to add a combo point to your target.
0/3
Blood SpatterRank 0 / 2
Increases the damage caused by your Garrote and Rupture abilities by 15%.
0/2
Puncturing WoundsRank 0 / 3
Increases the critical strike chance of your Backstab ability by 10%, and the critical strike chance of your Mutilate ability by 5%.
0/3
VigorRank 0 / 1
Increases your maximum Energy by 10.
0/1
Improved Expose ArmorRank 0 / 2
Reduces the energy cost of your Expose Armor ability by 5.
0/2
LethalityRank 0 / 5
Increases the critical strike damage bonus of all combo point-generating abilities that do not require stealth by 6%.
0/5
Vile PoisonsRank 0 / 3
Increases the damage dealt by your poisons and Envenom ability by 7% and gives your damage over time poisons an additional 10% chance to resist dispel effects.
0/3
Improved PoisonsRank 0 / 5
Increases the chance to apply Deadly Poison to your target by 4% and the frequency of applying Instant Poison to your target by 10%.
0/5
Fleet FootedRank 0 / 2
Reduces the duration of all movement impairing effects by 15% and increases your movement speed by 8%. This does not stack with other movement speed increasing effects.
0/2
Cold BloodRank 0 / 1

Instant Cast

3 mins cooldown
When activated, increases the critical strike chance of your next offensive ability by 100%.
0/1
Improved Kidney ShotRank 0 / 3
While affected by your Kidney Shot ability, the target receives an additional 3% damage from all sources.
0/3
Quick RecoveryRank 0 / 2
All healing effects on you are increased by 10%. In addition, your finishing moves refund 40% of their Energy cost when they fail to hit.
0/2
Seal FateRank 0 / 5
Your critical strikes from abilities that add combo points have a 20% chance to add an additional combo point.
0/5
MurderRank 0 / 2
Increases all damage caused by 2%.
0/2
Deadly BrewRank 0 / 2
When you apply Instant, Wound or Mind-Numbing poison to a target, you have a 50% chance to apply Crippling poison.
0/2
OverkillRank 0 / 1
While stealthed, and for 20 seconds after breaking stealth, you regenerate 30% additional energy.
0/1
Deadened NervesRank 0 / 3
Reduces all damage taken by 2%.
0/3
Focused AttacksRank 0 / 3
Your melee critical strikes have a 33% chance to give you 2 energy.
0/3
Find WeaknessRank 0 / 3
Offensive ability damage increased by 2%.
0/3
Master PoisonerRank 0 / 3
Increases the critical hit chance of all attacks made against any target you have poisoned by 1%, reduces the duration of all Poison effects applied to you by 17%, and gives Envenom a 33% chance not to consume Deadly Poison.
0/3
MutilateRank 0 / 1
60 energy
Instant Cast
Instantly attacks with both weapons for 100% weapon damage plus an additional 44 with each weapon. Damage is increased by 20% against Poisoned targets. Awards 2 combo points.
0/1
Turn the TablesRank 0 / 3
Whenever anyone in your party or raid blocks, dodges, or parries an attack your chance to critically hit with all combo moves is increased by 2% for 8 sec.
0/3
Combat (0)
Improved GougeRank 0 / 3
Increases the effect duration of your Gouge ability by 0.5 sec.
0/3
Improved Sinister StrikeRank 0 / 2
Reduces the Energy cost of your Sinister Strike ability by 3.
0/2
Dual Wield SpecializationRank 0 / 5
Increases the damage done by your offhand weapon by 10%.
0/5
Improved Slice and DiceRank 0 / 2
Increases the duration of your Slice and Dice ability by 25%.
0/2
DeflectionRank 0 / 3
Increases your Parry chance by 2%.
0/3
PrecisionRank 0 / 5
Increases your chance to hit with weapon and poison attacks by 1%.
0/5
EnduranceRank 0 / 2
Reduces the cooldown of your Sprint and Evasion abilities by 30 sec and increases your total Stamina by 2%.
0/2
RiposteRank 0 / 1
10 energy
Instant Cast

6 secs cooldown
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and slows their melee attack speed by 20% for 30 sec. Awards 1 combo point.
0/1
Close Quarters CombatRank 0 / 5
Increases your chance to get a critical strike with Daggers and Fist Weapons by 1%.
0/5
Improved KickRank 0 / 2
Gives your Kick ability a 50% chance to silence the target for 2 sec.
0/2
Improved SprintRank 0 / 2
Gives a 50% chance to remove all Movement Impairing effects when you activate your Sprint ability.
0/2
Lightning ReflexesRank 0 / 3
Increases your Dodge chance by 2% and gives you 4% melee haste.
0/3
AggressionRank 0 / 5
Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 3%.
0/5
Mace SpecializationRank 0 / 5
Your attacks with maces ignore up to 3% of your opponent's armor.
0/5
Blade FlurryRank 0 / 1
25 energy
Instant Cast

2 mins cooldown
Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
0/1
Hack and SlashRank 0 / 5
Gives you a 1% chance to get an extra attack on the same target after hitting your target with your Sword or Axe.
0/5
Weapon ExpertiseRank 0 / 2
Increases your expertise by 5.
0/2
Blade TwistingRank 0 / 2
Increases the damage dealt by Sinister Strike and Backstab by 5%, and your damaging melee attacks have a 10% chance to Daze the target for 4 sec.
0/2
VitalityRank 0 / 3
Increases your Energy regeneration rate by 8%.
0/3
Adrenaline RushRank 0 / 1

Instant Cast

3 mins cooldown
Increases your Energy regeneration rate by 100% for 15 sec.
0/1
Nerves of SteelRank 0 / 2
Reduces damage taken while affected by Stun and Fear effects by 15%.
0/2
Throwing SpecializationRank 0 / 2
Increases the range of Throw and Deadly Throw by 2 yards and gives your Deadly Throw a 50% chance to interrupt the target for 3 sec.
0/2
Combat PotencyRank 0 / 5
Gives your successful off-hand melee attacks a 20% chance to generate 3 Energy.
0/5
Unfair AdvantageRank 0 / 2
Whenever you dodge an attack you gain an Unfair Advantage, striking back for 50% of your main hand weapon's damage. This cannot occur more than once per second.
0/2
Surprise AttacksRank 0 / 1
Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shiv, Hemorrhage and Gouge abilities is increased by 10%.
0/1
Savage CombatRank 0 / 2
Increases your total attack power by 2% and all physical damage caused to enemies you have poisoned is increased by 2%.
0/2
Subtlety (3)
Relentless StrikesRank 0 / 5
Your finishing moves have a 4% chance per combo point to restore 25 energy.
0/5
Master of DeceptionRank 3 / 3
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 2).
3/3
OpportunityRank 0 / 2
Increases the damage dealt with your Backstab, Mutilate, Garrote and Ambush abilities by 10%.
0/2
Sleight of HandRank 0 / 2
Reduces the chance you are critically hit by melee and ranged attacks by 1% and increases the threat reduction of your Feint ability by 10%.
0/2
Dirty TricksRank 0 / 2
Increases the range of your Blind and Sap abilities by 2 yards and reduces the energy cost of your Blind and Sap abilities by 25%.
0/2
CamouflageRank 0 / 3
Increases your speed while stealthed by 5% and reduces the cooldown of your Stealth ability by 2 sec.
0/3
ElusivenessRank 0 / 2
Reduces the cooldown of your Vanish and Blind abilities by 30 sec and your Cloak of Shadows ability by 15 sec.
0/2
Ghostly StrikeRank 0 / 1
40 energy
Instant Cast

20 secs cooldown
A strike that deals 125% weapon damage (180% if a dagger is equipped) and increases your chance to dodge by 15% for 7 sec. Awards 1 combo point.
0/1
Serrated BladesRank 0 / 3
Causes your attacks to ignore up to 3% of your target's Armor and increases the damage dealt by your Rupture ability by 10%.
0/3
SetupRank 0 / 3
Gives you a 33% chance to add a combo point to your target after dodging their attack or fully resisting one of their spells. This cannot happen more than once per second.
0/3
InitiativeRank 0 / 3
Gives you a 33% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
0/3
Improved AmbushRank 0 / 2
Increases the critical strike chance of your Ambush ability by 25%.
0/2
Heightened SensesRank 0 / 2
Increases your Stealth detection and reduces the chance you are hit by spells and ranged attacks by 2%.
0/2
PreparationRank 0 / 1

Instant Cast

8 mins cooldown
When activated, this ability immediately finishes the cooldown on your Evasion, Sprint, Vanish, Cold Blood and Shadowstep abilities.
0/1
Dirty DeedsRank 0 / 2
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 10. Additionally, your special abilities cause 10% more damage against targets below 35% health.
0/2
HemorrhageRank 0 / 1
35 energy
Instant Cast
An instant strike that deals 110% weapon damage (160% if a dagger is equipped) and causes the target to hemorrhage, increasing any Physical damage dealt to the target by up to 13. Lasts 10 charges or 15 sec. Awards 1 combo point.
0/1
Master of SubtletyRank 0 / 3
Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 4% damage.
0/3
DeadlinessRank 0 / 5
Increases your attack power by 2%.
0/5
Enveloping ShadowsRank 0 / 3
Reduces the damage taken by area of effect attacks by 10%.
0/3
PremeditationRank 0 / 1

Instant Cast

20 secs cooldown
When used, adds 2 combo points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
0/1
Cheat DeathRank 0 / 3
You have a 33% chance that an attack which would otherwise kill you will instead reduce you to 10% of your maximum health. In addition, all damage taken will be reduced by up to 90% for 3 sec (modified by resilience). This effect cannot occur more than once per minute.
0/3
Sinister CallingRank 0 / 5
Increases your total Agility by 3% and increases the percentage damage bonus of Backstab and Hemorrhage by an additional 2%.
0/5
WaylayRank 0 / 2
Your Ambush and Backstab hits have a 50% chance to unbalance a target, increasing the time between their melee and ranged attacks by 20%, and reducing movement speed by 50% for 8 sec.
0/2
Honor Among ThievesRank 0 / 3
When anyone in your group critically hits with a damage or healing spell or ability, you have a 33% chance to gain a combo point on your current target. This effect cannot occur more than once every second.
0/3
ShadowstepRank 0 / 1
10 energy
Instant Cast

30 secs cooldown
Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec. The damage of your next ability is increased by 20% and the threat caused is reduced by 50%. Lasts 10 sec.
0/1
Filthy TricksRank 0 / 2
Reduces the cooldown by 5 sec and energy cost by 5 of your Tricks of the Trade, Distract and Shadowstep abilities and reduces the cooldown of Preparation by 1.5 min.
0/2