✔ Arms
Protection
Arms (9)
Improved Heroic StrikeRank 2 / 3
Reduces the cost of your Heroic Strike ability by 2 rage points.
Next Rank:
Reduces the cost of your Heroic Strike ability by 3 rage points.
2/3
DeflectionRank 5 / 5
Increases your Parry chance by 5%.
5/5
Improved RendRank 2 / 2
Increases the bleed damage done by your Rend ability by 20%.
2/2
Improved ChargeRank 0 / 2
Increases the amount of rage generated by your Charge ability by 5.
0/2
Iron WillRank 0 / 3
Reduces the duration of all Stun and Charm effects used against you by 7%.
0/3
Tactical MasteryRank 0 / 3
You retain up to an additional 5 of your rage points when you change stances. Also greatly increases the threat generated by your Bloodthirst and Mortal Strike abilities when you are in Defensive Stance.
0/3
Improved OverpowerRank 0 / 2
Increases the critical strike chance of your Overpower ability by 25%.
0/2
Anger ManagementRank 0 / 1
Generates 1 rage per 3 seconds.
0/1
ImpaleRank 0 / 2
Increases the critical strike damage bonus of your abilities by 10%.
0/2
Deep WoundsRank 0 / 3
Your critical strikes cause the opponent to bleed, dealing 16% of your melee weapon's average damage over 6 sec.
0/3
Two-Handed Weapon SpecializationRank 0 / 3
Increases the damage you deal with two-handed melee weapons by 2%.
0/3
Taste for BloodRank 0 / 3
Whenever your Rend ability causes damage, you have a 33% chance of allowing the use of your Overpower ability for 9 sec. 1 charge. This effect will not occur more than once every 6 sec.
0/3
Poleaxe SpecializationRank 0 / 5
Increases your chance to get a critical strike and the critical damage caused with Axes and Polearms by 1%.
0/5
Sweeping StrikesRank 0 / 1
30 rage
Instant Cast

30 secs cooldown
Your next 5 melee attacks strike an additional nearby opponent.
0/1
Mace SpecializationRank 0 / 5
Your attacks with maces ignore up to 3% of your opponent's armor.
0/5
Sword SpecializationRank 0 / 5
Gives you a 2% chance to get an extra attack on the same target after hitting your target with your Sword. This effect cannot occur more than once every 6 seconds.
0/5
Weapon MasteryRank 0 / 2
Reduces the chance for your attacks to be dodged by 1% and reduces the duration of all Disarm effects used against you by 25%. This does not stack with other Disarm duration reducing effects.
0/2
Improved HamstringRank 0 / 3
Gives your Hamstring ability a 5% chance to immobilize the target for 5 sec.
0/3
TraumaRank 0 / 2
Your melee critical strikes increase the effectiveness of Bleed effects on the target by 15% for 1 min.
0/2
Second WindRank 0 / 2
Whenever you are struck by a Stun or Immobilize effect you will generate 10 rage and 5% of your total health over 10 sec.
0/2
Mortal StrikeRank 0 / 1
30 rage
Instant Cast

6 secs cooldown
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
0/1
Strength of ArmsRank 0 / 2
Increases your total Strength and Stamina by 2% and your Expertise by 2.
0/2
Improved SlamRank 0 / 2
Decreases the swing time of your Slam ability by 0.5 sec.
0/2
JuggernautRank 0 / 1
Your Charge ability is now usable while in combat, but the cooldown on Charge is increased by 5 sec. Following a Charge, your next Slam or Mortal Strike has an additional 25% chance to critically hit if used within 10 sec.
0/1
Improved Mortal StrikeRank 0 / 3
Increases the damage caused by your Mortal Strike ability by 3% and reduces the cooldown by 0.3 sec.
0/3
Unrelenting AssaultRank 0 / 2
Reduces the cooldown of your Overpower and Revenge abilities by 2 secs and increases the damage done by both abilities by 10%. In addition, if you strike a player with Overpower while they are casting, their magical damage and healing will be reduced by 25% for 6 sec.
0/2
Sudden DeathRank 0 / 3
Your melee hits have a 3% chance of allowing the use of Execute regardless of the target's health state. In addition, you keep at least 3 rage after using Execute.
0/3
Endless RageRank 0 / 1
You generate 25% more rage from damage dealt.
0/1
Blood FrenzyRank 0 / 2
Increases your melee attack speed by 5%. In addition your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 2%.
0/2
Fury (3)
Armored to the TeethRank 3 / 3
Increases your attack power by 3 for every 108 armor value you have.
3/3
Booming VoiceRank 0 / 2
Increases the area of effect and duration of your Battle Shout, Demoralizing Shout and Commanding Shout by 25%.
0/2
CrueltyRank 0 / 5
Increases your chance to get a critical strike with melee weapons by 1%.
0/5
Improved Demoralizing ShoutRank 0 / 5
Increases the melee attack power reduction of your Demoralizing Shout by 8%.
0/5
Unbridled WrathRank 0 / 5
Gives you a chance to generate an additional rage point when you deal melee damage with a weapon.
0/5
Improved CleaveRank 0 / 3
Increases the bonus damage done by your Cleave ability by 40%.
0/3
Piercing HowlRank 0 / 1
10 rage
Instant Cast
Causes all enemies within 10 yards to be Dazed, reducing movement speed by 50% for 6 sec.
0/1
Blood CrazeRank 0 / 3
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike.
0/3
Commanding PresenceRank 0 / 5
Increases the melee attack power bonus of your Battle Shout and the health bonus of your Commanding Shout by 5%.
0/5
Dual Wield SpecializationRank 0 / 5
Increases the damage done by your offhand weapon by 5%.
0/5
Improved ExecuteRank 0 / 2
Reduces the rage cost of your Execute ability by 2.
0/2
EnrageRank 0 / 5
Gives you a 30% chance to receive a 2% damage bonus for 12 sec after being the victim of a damaging attack. This effect does not stack with Wrecking Crew.
0/5
PrecisionRank 0 / 3
Increases your chance to hit with melee weapons by 1%.
0/3
Death WishRank 0 / 1
10 rage
Instant Cast

3 mins cooldown
When activated you become enraged, increasing your physical damage by 20% but increasing all damage taken by 5%. Lasts 30 sec.
0/1
Improved InterceptRank 0 / 2
Reduces the cooldown of your Intercept ability by 5 sec.
0/2
Improved Berserker RageRank 0 / 2
The Berserker Rage ability will generate 10 rage when used.
0/2
FlurryRank 0 / 5
Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
0/5
Intensify RageRank 0 / 3
Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Death Wish abilities by 11%.
0/3
BloodthirstRank 0 / 1
20 rage
Instant Cast

4 secs cooldown
Instantly attack the target causing 13 damage. In addition, the next 3 successful melee attacks will restore 1% of max health. This effect lasts 8 sec. Damage is based on your attack power.
0/1
Improved WhirlwindRank 0 / 2
Increases the damage of your Whirlwind ability by 10%.
0/2
Furious AttacksRank 0 / 2
Your normal melee attacks have a chance to reduce all healing done to the target by 25% for 10 sec. This can stack up to 2 times.
0/2
Improved Berserker StanceRank 0 / 5
Increases Strength by 4% and reduces threat caused by 2% while in Berserker Stance.
0/5
Heroic FuryRank 0 / 1

Instant Cast

45 secs cooldown
Removes any Immobilization effects and refreshes the cooldown of your Intercept ability.
0/1
RampageRank 0 / 1
Increases ranged and melee critical hit chance of all party and raid members within 100 yds by 5%.
0/1
BloodsurgeRank 0 / 3
Your Heroic Strike, Bloodthirst, and Whirlwind hits have a 7% chance of making your next Slam instant for 5 sec.
0/3
Protection (49)
Improved BloodrageRank 0 / 2
Increases the rage generated by your Bloodrage ability by 25%.
0/2
Shield SpecializationRank 5 / 5
Increases your chance to block attacks with a shield by 5% and has a 100% chance to generate 5 rage when a block, dodge, or parry occurs.
5/5
Improved Thunder ClapRank 3 / 3
Reduces the cost of your Thunder Clap ability by 4 rage points and increases the damage by 30% and the slowing effect by an additional 10%.
3/3
InciteRank 3 / 3
Increases the critical strike chance of your Heroic Strike, Thunder Clap and Cleave abilities by 15%.
3/3
AnticipationRank 5 / 5
Increases your Dodge chance by 5%.
5/5
Last StandRank 1 / 1
When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
1/1
Improved RevengeRank 2 / 2
Increases damage of your Revenge ability by 60% and causes Revenge to strike an additional target.
2/2
Shield MasteryRank 2 / 2
Increases your block value by 30% and reduces the cooldown of your Shield Block ability by 20 sec.
2/2
ToughnessRank 5 / 5
Increases your armor value from items by 10% and reduces the duration of all movement slowing effects by 30%.
5/5
Improved Spell ReflectionRank 0 / 2
Reduces the chance you'll be hit by spells by 2% and when the ability is used it will reflect the first spell cast against the 2 closest party members within 20 yards.
0/2
Improved DisarmRank 0 / 2
Reduces the cooldown of your Disarm ability by 10 sec and causes the target to take an additional 5% damage while disarmed.
0/2
PunctureRank 0 / 3
Reduces the rage cost of your Sunder Armor and Devastate abilities by 1.
0/3
Improved DisciplinesRank 2 / 2
Reduces the cooldown of your Shield Wall, Retaliation and Recklessness abilities by 60 secs.
2/2
Concussion BlowRank 1 / 1
15 rage
Instant Cast

30 secs cooldown
Stuns the opponent for 5 sec and deals 10 damage (based on attack power).
1/1
Gag OrderRank 2 / 2
Gives your Shield Bash and Heroic Throw abilities a 100% chance to silence the target for 3 sec and increases the damage of your Shield Slam ability by 10%.
2/2
One-Handed Weapon SpecializationRank 5 / 5
Increases physical damage you deal when a one-handed melee weapon is equipped by 10%.
5/5
Improved Defensive StanceRank 2 / 2
While in Defensive Stance all spell damage is reduced by 6% and when you Block, Parry or Dodge an attack you have a 100% chance to become Enraged, increasing Physical damage caused by 10% for 12 sec.
2/2
VigilanceRank 1 / 1

Instant Cast
Focus your protective gaze on a group or raid target, reducing their damage taken by 3% and transfers -10% of the threat they cause to you. In addition, each time they are hit by an attack your Taunt cooldown is refreshed. Lasts 30 min. This effect can only be on one target at a time.
1/1
Focused RageRank 2 / 3
Reduces the rage cost of your offensive abilities by 2.
Next Rank:
Reduces the rage cost of your offensive abilities by 3.
2/3
VitalityRank 3 / 3
Increases your total Strength by 6%, Stamina by 9% and your Expertise by 6.
3/3
SafeguardRank 0 / 2
Reduces damage taken by the target of your Intervene ability by 15% for 6 sec.
0/2
WarbringerRank 1 / 1
Your Charge, Intercept and Intervene abilities are now usable while in combat and in any stance. In addition, your Intervene ability will remove all movement impairing effects.
1/1
DevastateRank 1 / 1
15 rage
Instant Cast
Sunder the target's armor causing the Sunder Armor effect. In addition, causes 120% of weapon damage plus 58 for each application of Sunder Armor on the target. The Sunder Armor effect can stack up to 5 times.
1/1
Critical BlockRank 3 / 3
Your successful blocks have a 60% chance to block double the normal amount and increases your chance to critically hit with your Shield Slam ability by an additional 15%.
3/3