✔ Holy
Holy
Holy (52)
Spiritual FocusRank 5 / 5
Reduces the pushback suffered from damaging attacks while casting Flash of Light and Holy Light by 70%.
5/5
Seals of the PureRank 0 / 5
Increases the damage done by your Seal of Righteousness, Seal of Vengeance and Seal of Corruption and their Judgement effects by 3%.
0/5
Healing LightRank 3 / 3
Increases the amount healed by your Holy Light, Flash of Light and the effectiveness of Holy Shock spells by 12%.
3/3
Divine IntellectRank 3 / 5
Increases your total Intellect by 6%.
Next Rank:
Increases your total Intellect by 8%.
3/5
Unyielding FaithRank 2 / 2
Reduces the duration of all Fear and Disorient effects by 30%.
2/2
Aura MasteryRank 1 / 1

Instant Cast

2 mins cooldown
Causes your Concentration Aura to make all affected targets immune to Silence and Interrupt effects and improve the effect of all other auras by 100%. Lasts 6 sec.
1/1
IlluminationRank 5 / 5
After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell you have a 100% chance to gain mana equal to 30% of the base cost of the spell.
5/5
Improved Lay on HandsRank 0 / 2
Grants the target of your Lay on Hands spell 10% reduced physical damage taken for 15 sec. In addition, the cooldown for your Lay on Hands spell is reduced by 2 min.
0/2
Improved Concentration AuraRank 3 / 3
Increases the effect of your Concentration Aura by an additional 15% and while any Aura is active reduces the duration of any Silence or Interrupt effect used against an affected group member by 30%. The duration reduction does not stack with any other effects.
3/3
Improved Blessing of WisdomRank 0 / 2
Increases the effect of your Blessing of Wisdom spell by 10%.
0/2
Blessed HandsRank 0 / 2
Reduces the mana cost of Hand of Freedom, Hand of Sacrifice and Hand of Salvation by 15%, increases the effectiveness of Hand of Salvation by 50% and the effectiveness of Hand of Sacrifice by an additional 5%.
0/2
Pure of HeartRank 0 / 2
Reduces the duration of Curse, Disease and Poison effects by 15%.
0/2
Divine FavorRank 1 / 1
3% base mana
Instant Cast

2 mins cooldown
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
1/1
Sanctified LightRank 3 / 3
Increases the critical effect chance of your Holy Light and Holy Shock spells by 6%.
3/3
Purifying PowerRank 0 / 2
Reduces the mana cost of your Cleanse, Purify and Consecration spells by 5% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.
0/2
Holy PowerRank 5 / 5
Increases the critical effect chance of your Holy spells by 5%.
5/5
Light's GraceRank 0 / 3
Gives your Holy Light spell a 33% chance to reduce the cast time of your next Holy Light spell by 0.5 sec. This effect lasts 15 sec.
0/3
Holy ShockRank 1 / 1
18% base mana
Instant Cast

6 secs cooldown
Blasts the target with Holy energy, causing 314 to 340 Holy damage to an enemy, or 481 to 519 healing to an ally.
1/1
Blessed LifeRank 3 / 3
All attacks against you have a 10% chance to cause half damage.
3/3
Sacred CleansingRank 2 / 3
Your Cleanse spell has a 20% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
Next Rank:
Your Cleanse spell has a 30% chance to increase the target's resistance to Disease, Magic and Poison by 30% for 10 sec.
2/3
Holy GuidanceRank 5 / 5
Increases your spell power by 20% of your total Intellect.
5/5
Divine IlluminationRank 1 / 1

Instant Cast

3 mins cooldown
Reduces the mana cost of all spells by 50% for 15 sec.
1/1
Judgements of the PureRank 4 / 5
Increases the damage done by your Seal and Judgement spells by 20%, and your Judgement spells increase your casting and melee haste by 12% for 1 min.
Next Rank:
Increases the damage done by your Seal and Judgement spells by 25%, and your Judgement spells increase your casting and melee haste by 15% for 1 min.
4/5
Infusion of LightRank 2 / 2
Your Holy Shock critical hits reduce the cast time of your next Flash of Light by 1.5 sec or increase the critical chance of your next Holy Light by 20%. In addition, causes your Flash of Light to heal targets with Sacred Shield for an additional 100% over 12 sec.
2/2
Enlightened JudgementsRank 2 / 2
Increases the range of your Judgement of Light and Judgement of Wisdom spells by 30 yards and increases your chance to hit by 4%.
2/2
Beacon of LightRank 1 / 1
35% base mana
Instant Cast
The target becomes a Beacon of Light to all members of your party or raid within a 60 yard radius. Any heals you cast on party or raid members will also heal the Beacon for 100% of the amount healed. Only one target can be the Beacon of Light at a time. Lasts 1 min.
1/1
Protection (19)
DivinityRank 5 / 5
Increases all healing done by you and all healing effects on you by 5%.
5/5
Divine StrengthRank 0 / 5
Increases your total Strength by 3%.
0/5
StoicismRank 3 / 3
Reduces the duration of all Stun effects by an additional 30% and reduces the chance your helpful spells and damage over time effects will be dispelled by an additional 30%.
3/3
Guardian's FavorRank 2 / 2
Reduces the cooldown of your Hand of Protection by 2 min and increases the duration of your Hand of Freedom by 4 sec.
2/2
AnticipationRank 0 / 5
Increases your chance to dodge by 1%.
0/5
Divine SacrificeRank 1 / 1

Instant Cast

2 mins cooldown
30% of all damage taken by party members within 30 yards is redirected to the Paladin (up to a maximum of 40% of the Paladin's health times the number of party members). Damage which reduces the Paladin below 20% health will break the effect. Lasts 10 sec.
1/1
Improved Righteous FuryRank 3 / 3
While Righteous Fury is active, all damage taken is reduced by 6%.
3/3
ToughnessRank 1 / 5
Increases your armor value from items by 2% and reduces the duration of all movement slowing effects by 6%.
Next Rank:
Increases your armor value from items by 4% and reduces the duration of all movement slowing effects by 12%.
1/5
Divine GuardianRank 2 / 2
When Divine Sacrifice is activated, your party and raid members within 30 yards take 20% reduced damage for 6 sec. In addition, increases the duration of your Sacred Shield by 100% and the amount absorbed by 20%.
2/2
Improved Hammer of JusticeRank 2 / 2
Decreases the cooldown of your Hammer of Justice spell by 20 sec.
2/2
Improved Devotion AuraRank 0 / 3
Increases the armor bonus of your Devotion Aura by 17% and increases the amount healed on any target affected by any of your Auras by 2%.
0/3
Blessing of SanctuaryRank 0 / 1
7% base mana
Instant Cast
Places a Blessing on the friendly target, reducing damage taken from all sources by 3% for 10 min and increasing strength and stamina by 10%. In addition, when the target blocks, parries, or dodges a melee attack the target will gain 2% of maximum displayed mana. Players may only have one Blessing on them per Paladin at any one time.
0/1
ReckoningRank 0 / 5
Gives you a 2% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.
0/5
Sacred DutyRank 0 / 2
Increases your total Stamina by 2%, reduces the cooldown of your Divine Shield and Divine Protection spells by 30 sec.
0/2
One-Handed Weapon SpecializationRank 0 / 3
Increases all damage you deal when a one-handed melee weapon is equipped by 4%.
0/3
Spiritual AttunementRank 0 / 2
A passive ability that gives the Paladin mana when healed by other friendly targets' spells. The amount of mana gained is equal to 5% of the amount healed.
0/2
Holy ShieldRank 0 / 1
10% base mana
Instant Cast

8 secs cooldown
Increases chance to block by 30% for 10 sec and deals 79 Holy damage for each attack blocked while active. Each block expends a charge. 8 charges.
0/1
Ardent DefenderRank 0 / 3
Damage that takes you below 35% health is reduced by 7%. In addition, attacks which would otherwise kill you cause you to be healed by up to 10% of your maximum health (amount healed based on defense). This healing effect cannot occur more often than once every 2 min.
0/3
RedoubtRank 0 / 3
Increases your block value by 10% and damaging melee and ranged attacks against you have a 10% chance to increase your chance to block by 10%. Lasts 10 sec or 5 blocks.
0/3
Combat ExpertiseRank 0 / 3
Increases your expertise by 2, total Stamina and chance to critically hit by 2%.
0/3
Touched by the LightRank 0 / 3
Increases your spell power by an amount equal to 20% of your Strength and increases the amount healed by your critical heals by 10%.
0/3
Avenger's ShieldRank 0 / 1
26% base mana
Instant Cast

30 secs cooldown
Hurls a holy shield at the enemy, dealing 442 to 538 Holy damage, Dazing them and then jumping to additional nearby enemies. Affects 3 total targets. Lasts 10 sec.
0/1
Guarded by the LightRank 0 / 2
Reduces spell damage taken by 3% and gives a 50% chance to refresh the duration of your Divine Plea when you hit an enemy. In addition, your Divine Plea spell is 50% less likely to be dispelled.
0/2
Shield of the TemplarRank 0 / 3
Reduces all damage taken by 1% and grants your Avenger's Shield a 33% chance to silence your targets for 3 sec.
0/3
Judgements of the JustRank 0 / 2
Reduces the cooldown of your Hammer of Justice by 5 sec, increases the duration of your Seal of Justice effect by 0.5 sec and your Judgement spells also reduce the melee attack speed of the target by 10%.
0/2
Hammer of the RighteousRank 0 / 1
6% base mana
Instant Cast

6 secs cooldown
Hammer the current target and up to 2 additional nearby targets, causing 4 times your main hand damage per second as Holy damage.
0/1
Retribution (0)
DeflectionRank 0 / 5
Increases your Parry chance by 1%.
0/5
BenedictionRank 0 / 5
Reduces the mana cost of all instant cast spells by 2%.
0/5
Improved JudgementsRank 0 / 2
Decreases the cooldown of your Judgement spells by 1 sec.
0/2
Heart of the CrusaderRank 0 / 3
In addition to the normal effect, your Judgement spells will also increase the critical strike chance of all attacks made against that target by an additional 1%.
0/3
Improved Blessing of MightRank 0 / 2
Increases the attack power bonus of your Blessing of Might by 12%.
0/2
VindicationRank 0 / 2
Gives the Paladin's damaging attacks a chance to reduce the target's attack power by 23 for 10 sec.
0/2
ConvictionRank 0 / 5
Increases your chance to get a critical strike with all spells and attacks by 1%.
0/5
Seal of CommandRank 0 / 1
14% base mana
Instant Cast
All melee attacks deal 1 to 2 additional Holy damage. When used with attacks or abilities that strike a single target, this additional Holy damage will strike up to 2 additional targets. Lasts 30 min.

Unleashing this Seal's energy will judge an enemy, instantly causing 3 to 3 Holy damage.
0/1
Pursuit of JusticeRank 0 / 2
Reduces the duration of all Disarm effects by 25% and increases movement and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.
0/2
Eye for an EyeRank 0 / 2
All criticals against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.
0/2
Sanctity of BattleRank 0 / 3
Increases your chance to critically hit with all spells and attacks by 1% and increases the damage caused by Exorcism and Crusader Strike by 5%.
0/3
CrusadeRank 0 / 3
Increases all damage caused by 1% and all damage caused against Humanoids, Demons, Undead and Elementals by an additional 1%.
0/3
Two-Handed Weapon SpecializationRank 0 / 3
Increases the damage you deal with two-handed melee weapons by 2%.
0/3
Sanctified RetributionRank 0 / 1
Increases the damage caused by Retribution Aura by 50% and all damage caused by friendly targets affected by any of your Auras is increased by 3%.
0/1
VengeanceRank 0 / 3
Gives you a 1% bonus to Physical and Holy damage you deal for 30 sec after dealing a critical strike from a weapon swing, spell, or ability. This effect stacks up to 3 times.
0/3
Divine PurposeRank 0 / 2
Reduces your chance to be hit by spells and ranged attacks by 2% and gives your Hand of Freedom spell a 50% chance to remove any Stun effects on the target.
0/2
The Art of WarRank 0 / 2
Increases the damage of your Judgement, Crusader Strike and Divine Storm abilities by 5% and when your melee attacks critically hit the cast time of your next Flash of Light or Exorcism is reduced by 0.75 sec.
0/2
RepentanceRank 0 / 1
9% base mana
Instant Cast

1 min cooldown
Puts the enemy target in a state of meditation, incapacitating them for up to 1 min, and removing the effect of Righteous Vengeance. Any damage caused will awaken the target. Usable against Demons, Dragonkin, Giants, Humanoids and Undead.
0/1
Judgements of the WiseRank 0 / 3
Your damaging Judgement spells have a 33% chance to grant the Replenishment effect to up to 10 party or raid members mana regeneration equal to 1% of their maximum mana per 5 sec for 15 sec, and to immediately grant you 25% of your base mana.
0/3
FanaticismRank 0 / 3
Increases the critical strike chance of all Judgements capable of a critical hit by 6% and reduces threat caused by all actions by 10% except when under the effects of Righteous Fury.
0/3
Sanctified WrathRank 0 / 2
Increases the critical strike chance of Hammer of Wrath by 25%, reduces the cooldown of Avenging Wrath by 30 secs and while affected by Avenging Wrath 25% of all damage caused bypasses damage reduction effects.
0/2
Swift RetributionRank 0 / 3
Your auras also increase casting, ranged and melee attack speeds by 1%.
0/3
Crusader StrikeRank 0 / 1
5% base mana
Instant Cast

4 secs cooldown
An instant strike that causes 75% weapon damage.
0/1
Sheath of LightRank 0 / 3
Increases your spell power by an amount equal to 10% of your attack power and your critical healing spells heal the target for 20% of the healed amount over 12 seconds.
0/3
Righteous VengeanceRank 0 / 3
When your Judgement, Crusader Strike and Divine Storm spells deal a critical strike, your target will take 10% additional damage over 8 sec.
0/3
Divine StormRank 0 / 1
12% base mana
Instant Cast

10 secs cooldown
An instant weapon attack that causes 110% of weapon damage to up to 4 enemies within 8 yards. The Divine Storm heals up to 3 party or raid members totaling 25% of the damage caused.
0/1
Glyphs
Glyph of Seal of LightWhile Seal of Light is active, the effect of your healing spells is increased by 5%.
Glyph of SalvationWhen you cast Hand of Salvation on yourself, it also reduces damage taken by 20%.
Glyph of Holy ShockReduces the cooldown of Holy Shock by 1 sec.
Glyph of Blessing of KingsReduces the mana cost of your Blessing of Kings and Greater Blessing of Kings spells by 50%.
Glyph of Sense UndeadDamage against Undead increased by 1% while your Sense Undead ability is active.
Glyph of the WiseReduces the mana cost of your Seal of Wisdom spell by 50%.