For those of our Primal players keeping up with the latest raiding scene, did you see something sneaking out recently? A December 6 release? Yes, indeed, The Eye is now available! Take on Kael'thas Sunstrider and the other denizens of Tempest Keep to topple the stronghold of the Sun King! Check out some highlights of what's in store at this innermost sanctum in the above video, thanks to Daedal.
AL'AR : THE BELOVED PET
Everyone has a soft spot for someone. Maybe a spouse they love despite their annoying quirks. Maybe a mount they ride despite it taking up half their screen. For Kael'thas, Al'ar is his baby phoenix who (along with his children) seeks to support and defend his owner. While he may seem a bit of a pushover at first, don't forget that a phoenix can be reborn from his own ashes. Who knows how many times you may need to kill Al'ar before it stays dead?
VOID REAVER : THE BORROWED GUARDIAN
When you're a leading contributor to one of the most hated and feared groups on Azeroth (and beyond), it's generally a good idea to keep a guardian or two around. Kael'thas, with his Legion alignment, took this concept quite literally and sought out a Fel Reaver protector. A giant mechanical monster, the Void Reaver may resemble familiar enemies such as Doomwalker, but don't let your prior victories distort your perception. Keep your blade at the ready and your mana pool in check.
HIGH ASTROMANCER SOLARIAN : THE DEMONIC MAGE
Despite her innocuous appearance (if you're used to hanging around mage-types, that is), High Astromancer Solarian does have an ace or two up her sleeves... She's quite the popular lady and seems to always be bringing friends to join in on her fight. Be ready to fight not just her, but a whole group of her buddies as well. If you are strong enough to make it to the end, be aware she isn't always as pretty as she looks in photos. Some say she is as ugly as a demon when she wakes up!
KAEL'THAS SUNSTRIDER : LORD OF THE BLOOD ELVES
Hopefully you have already had a chance to dine with royalty because any feasts hosted by Kael'thas would certainly not have you invited. Originally a member of the Six of Kirin Tor, Kael'thas bides his time now by serving the Legion. After the destruction of Quel'Thalas he has felt virtually nothing but a thirst for magic and seeks a cure for his emptiness. As the worst of times tend to bring out the most of people, this will not be a fight easily won. A blood mage with a council, weapons, and the power of the Legion behind him will not be bought, swayed, or scared. You must fight through the full onslaught of his magic and strength before you can claim the Tempest Keep is free of it's corrupted leader.
We know there are quite a few people out there who want to take advantage of the leveling bonus Recruit-a-Friend offers but have trouble doing so. Some people don't want to wait the required time before inviting friends to join them; others do not have friends to recruit at all. Some members of the community have even recruited themselves to bypass the current leveling rates. It's all quite a shame, but a solution is already here! In order to smooth out such issues and increase accessibility to our realms, the former Recruit-A-Friend bonus is now accessible universally in the form of an optional rate system.
Instead of the XP boost applying only to level 1-50 for those RAF players near each other, we now have optional leveling rates for all players. The available rates to choose from will be 0.5 (for players who like to role play, or take content at a slower pace), 1 (for players who like things the way they always have been), 2 (for players who want to cut some corners), and 3 (for players who just want to get to the end-game raiding and PvP!). You can pick one rate and stick to it all the way up, or change rates at will. Rates will be set immediately, on a player by player basis, using the following command: .settings rate <XP rate>
For those familiar, this should be similar to enabling trasmogging.
All other rules for the Recruit-A-Friend system will remain intact (special mount reward included!). One new bonus available to Recruit-A-Friend exclusively, to replace the lost uniqueness of the 3x experience rate bonus, will be a 75 Participation Token reward for both recruiter and recruitee.
Ress-A-Friend: December 22nd
We know a lot of you have either brought a friend here and failed to keep them around, or made friends here who, for one reason or another, have left. In order to reward players using word of mouth to bring back old players, we will be adding a Resurrect-A-Friend system alongside the updated Recruit-a-Friend system and optional rate system. Ress-A-Friend will only work on players who have been inactive for 6+ months. If you have such a friend you'd like to resurrect, you will be able to earn some IBT and maybe even bonus experience for the two of you after playing a battleground, dungeon, raid, or arena together. Plans for this are still in development but are expected to release on December 22nd.
Annual web shop winter discounts: December 24th - January 9th
Don't worry, we didn't forget.
From December 24th to January 9th you can get 20% off the regular rates for all items on our Web Shop!
There has been a lot of doubts about the latest changes to healing, so as someone who has been involved with it from the beginning I am stepping ahead to address most of your doubts and concerns about the matter.
HEALING NERF UPDATE: WHAT CHANGED?
Back during the vanilla stage of progression raids and dungeons had a healing debuff applied to players that would reduce their healing output by a given percent. This debuff worked in a similar way to any other healing reduction aura e.g warrior's Mortal Strike.
When we moved to TBC the system was redesigned to allow better management and flexibility - it no longer relied on an aura, or spell, so it could be conditioned and changed as we pleased.
With this redesign the healing reduction was applied directly to the healing formula before any modifiers (spell power, % done bonus) took place. In other words, it only affected the base healing output from the abilities.
With the latest update however this has been corrected, so now the healing reduction is applied after the total healing value is calculated, in the same way it was done back during vanilla.
You should consider that this gives you the same effect as from let's say Battleground Dampening, it works in a similar way, but inside instances. The more spell power you have, the more you will notice it taking effect.
This change was supposed to air back at the Tempest Keep: The Eye "pre-patch" thread, but since the changes were still experimental and the latest tests had reported no changes to them they were left out of the announcement.
BUG FIXES: DRUIDS AREN'T AS HOT AS BEFORE
During one of the many tests done to address this issue, we have identified that the healing reduction was not being carried over properly to "healing over time" abilities. Those abilities were completely unaffected by the last test performed by me last week.
This is one of the reasons druids were so overpowered in comparison to other classes, so this bug fix should put them all at the same ground of competition.
CHEERS: HEALING NERF IN KARAZHAN AND DUNGEONS BEING LOWERED TO 20%
As a dear friend once said, the community comes first and what the community wants should be our goal, given that it stays true to the purpose of providing a fair and enjoyable experience to everyone. After listening to many of your complaints about the healing nerf and how heavy has it been to entry level instances and dungeons, we have decided through a democratic discussion to lower the healing nerf values in Karazhan and all of the Outland dungeons (5 man normals and heroics). You have asked for it... and we agreed that is reasonable, so here it is!
We plan to leave the current values for Gruul's, Magtheridon's, Serpentshrine Cavern and Tempest Keep as they are for the time being, but that is a matter we may be revisiting once enough data is collected now after those fundamental changes to the healing reduction system.
Those updates will roll out at the next week's routine maintenance.
Let me know what you think about those changes and if there are still any doubts about them in the comments section bellow.
Don't forget to like and subscribe to our Facebook page to stay up to date with the latest news about content releases, events and general information about your realm!
A project brought to you by Truewow Staff
This project aims to enhanced the quality of released instances and, well, anything else released!
Developers are working hard to prevent and fix all bugs.
As you may have noticed, it is practically impossible to do this, as new issues arise each day.
For big releases, such as that of Serpentshrine Caverns on PrimalWoW, our Devs embrace a mindset of wanting as few bugs as possible. Due to the recent lack of testers, this was very difficult to accomplish. Critical bugs simply had not been reported.
This project aims to prevent repeats of this scenario by ensuring all critical bugs are reported in advance of releases.
If you are a current tester, you surely have noticed the strange slew of private messages asking if you wish to stay in the group. We are doing a cleanse by removing anyone who not longer wishes to contribute via testing.
We will be recruiting sexy people that desire to contribute to our community through playing the game itself! We are looking for outstanding community members who show commitment to identifying, confirming, and retesting issues in order to create a better gaming environment for all.
Check the recruitment thread here!
EXTRA: Rewards for Testers!
We love our people! We want to reward our loyal contributors after all the times you click .damage to find bugs.
Therefore, thanks to our lovely web developer Nuko and the angel Nyeriah for setting up the system, all active testers will be rewarded with Partipication Tokens (PT).
More on Participation Tokens...
These are an out-of-game currency rewarded for participating in any TrueWoW-sponsored event: whether it is a contest, tester contributions, or in-game feature. PT can be converted to a previously unobtainable mount or Web Points, which can be used in our store! Note: Web Points can also be obtained by voting for our server or making donations.
Here's some bonus information from Nyeriah, creator of the Participation Token:
Every tester will be added to the tester forum group, giving them the Tester title.
They will also get access to extra commands on the Public Testing Realm, as well as access to a new section of the forum devoted to testers and development. But that's not all! They will even have unique access to a channel on our Discord that is home base for all tester activity. There, they will be able to interact with our developers, as well as other testers.
Recruitment is open to anyone, but only those qualified as current, upstanding members of the community will be selected.
Visit our recruitment thread here!
- The TrueWoW Team
Live on PrimalWoW now!
Tempest Keep's final launch (The Eye) will be coming up December 6th, but before we get there you might start noticing the effects of our pre-patch. With the latest restart, all of the following changes have been applied to rebalance PvP and PvE:
Changes to PvE:
- Healing Touch will no longer be nerfed beyond the normal PVE healing reduction!
- Savage Defense absorbs 20% more!
- Multi-shot damages 30% extra (down from +85%)
- Steady Shot damages 60% extra (down from +85%)
- Serpent Sting damages 60% extra (down from +85%)
- Arcane Shot damages 30% extra (down from +65%)
- Aimed Shot damages 30% extra (down from +65%)
- Felguard's Cleave damages 30% more!
Changes to PvP:
- 40% mana cost reductions across the board! (PvP areas only)
Stay tuned as we continue to prepare for the December 6th release of The Eye! And don't forget, the Dwarven Display of Demolition PvP event is this Saturday November 18th (that's Friday night for you NA folks) at 3AM Server Time on PrimalWoW.
As always, stay true
- The TrueWoW Team
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Re: Ragnorak from Hellraisers, anyone knows his contact info?
by flipdiving • 12 Dec 2017 03:27
Re: World Boss Release and Class Rebalancing Patch Notes
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Re: Compensation transfers extended to TrueWoW players
by flipdiving • 12 Dec 2017 03:26