Quietly he sits, controlling the demons and corrupted denizens of the Burning Legion from the Throne of Kil'jaeden. Spitefully he seeks, wanting nothing but vengeance over those who squander away their lives in inferiority. For 25 long years he was stranded in the Tainted Scar watching, waiting, warring against his imprisonment on Azeroth. Now promoted to Doom Lord, Kazzak is a threat to all who breathe and live in freedom. He must be destroyed at all costs, or all of creation will crumble.
One fel reaver to outshine them all... A feat of engineering superiority, Doomwalker has been released upon the demented tatters of Draenor. With no morals, no fear, and no goals but destruction and decimation, Doomwalker is making his way to the gates of the Black Temple. Having neglected his orders from Kil'Jaeden to wipe out the Lich King in order to save his love, Tyrande Whisperwind, the Lord of the Outland, Illidan Stormrage, here sits in wait: unshakably confident in his ability to command a defeat over even the mightiest of the Burning Legion's machines...
Not only are these demonic forces coming soon, but the strangled cries of shadow priest, feral druids, elemental shaman, and warlock have finally been heard. The Titans inexplicably have come back briefly enough to create a new balance within their lifeforms, and increase the strength of those who harness the power of shadows, animalistic instincts, and nature's elements.
Shadow Priest --
- Shadow Word: Pain --> 20% less mana
- Devour Plague --> 20% less mana
- Mind Blast --> 20% less mana
- Mind Flay --> 20% less mana
- Vampiric Touch --> 20% less mana
- Inner Fire --> 25% less mana
Feral Druid --
- Mangle (Bear) --> 15% more damage
- Mangle (Cat) --> 15% more damage
- Lacerate --> 25% more damage
- Shred --> 25% more damage
Elemental Shaman --
- Lightening Bolt --> 40% less mana
- Chain Lightning --> 20% less mana
- Mana Drain --> 20% less mana
For any adventures who are struggling to get the current gear, there have also been health pool nerfs to Illhoof, Netherspite, Gruul, and Moroes to make T4 more accessible as T5 release nears. It has been said that some bosses are growing weary of their eternal battles and may also be dealing less damage...
All changes seen above will go live at the next update!
Announcing the latest iteration of the armory. Better looking, more useful, and stealing even more graphical assets from Etro's themes! (I stole his triangles this time). So far, most important pages have been re-written from the ground-up using a new HTML platform. Therefore, I decided to make a pretty post about this pretty new armory, using all the snazzy things I can muster like those super-slick fades into transparency that people do to indicate that there's normally more below what was imaged, and some really boss chroma-keying. BEHOLD:
Character pages now boast higher-resolution character renders, improved tooltips, and an improved layout. Personally, I now enjoy staring into my gnome's eyes in what I can only describe as super-ultra-HD*
* Probably not truly HD to be honest.
Item, npc, achievement, quest and spell pages now feature far slicker layouts, utilising a new tabbed arrangement for each data section, reducing clutter and streamlining the pages. They also now have this dead mint fade thing that they do, which I like to spam when I get a bit sad.
Item pages now feature a full-width render box with the Legerdemain Lounge in Dalaran providing backdrop. I chose it because they serve a wide variety of beverages to suit all tastes.
NPC pages of raid bosses now provide a sleeker and more visually appealing raid information box, complete with raid depedent splash image. I just really like bright colours, so getting an excuse to introduce more to a page without making it too tacky is almost as euphoric as that first cup of tea in the morning, or that first strongly alcoholic drink to fill the void in your heart that grew during a period of unrelenting sobriety... almost.
Search fields have been added to several pages, with more to come still, allowing for individual entities to be easily found within a page or section. For example, I often type the word "quiche" into every search field I come across, to see what comes up.
Additionally, page selectors have been upgraded, generally looking neater and now allowing you to jump to specific pages by clicking on their central sections, and my god don't they look proper dazzling.
Yeah, you're reading that right... last time I did DBS on Nuko was 2012. Deal with it newbies.
Raid progress pages now not only detail how many recorded encounter completions a character has, but also the last time they completed each encounter. Let the larger-than-average NPC murder based stalking begin!
Ladder pages have been reworked to provide a smoother experience, allowing for switching between realms and categories without reloading the page.
In addition, they are the first pages to see the introduction of the new option selectors, which I just think look pretty wizard if I do say so myself.
The revamp continues, expect to see more page reworks in the near future, along with some under-the-hood changes, improving accuracy, usefulness and speed.
Thanks for reading, stay safe, keep button mashing and remember the eternal words of wisdom:
Oops, sorry, finger slipped, obviously I meant:
Rewarding our players for playing the game and being more active is one of the topics we have been discussing for a long while, but we never came to an agreement on how it should be done until now.
Every week, Thursday through Tuesday, a new themed bonus event will be live and active at both realms. Performing actions that contribute towards the event goals will reward you with Participation Tokens.
Every event will have unique goals that will likely require you to team up with your friends to accomplish.
One of the points we wish to highlight is that this incentive will in no way affect your game play if you do not wish to participate in them. It will also not give you any advantages over the other players
The Participation Token is a new currency that we'll be implementing and will be awarded at every event we run, community challenges and other contests (except the Monthly Voting Challenge).
Players will be able to use Participation Tokens to redeem web points and the unique Item Loading....
Monthly Challenges are hard challenges that will rotate in every month, awarding a chunk of Participation Tokens to all those who complete them. They will often require a lot of skill and practice to achieve the required goals.
Every month a new goal will be set, requesting our players to perform something truly memorable. Just killing a given boss on it's own isn't very challenging, but killing Onyxia with only 3 players in the group or running Naxxramas without anyone dying? Hah! That's what I call a challenge!
Monthly Challenges will vary depending on the realm.
More updates regarding events and the development of Monthly Challenges and Weekly Bonus Events will be presented in the following days. We are very excited about those new activities!
Over the last few weeks and months we have been listening and we have heard and understood your frustrations over the current state of our realms. PrimalWoW has been experiencing a lot of instability from many updates. TrueWoW feels stagnant with few updates and even fewer people. As a collective, the staff strives to keep everyone happy but unfortunately this is not always possible. This post serves as a small gesture to try to keep communication open, honest, and trusted.
People have long proclaimed TrueWoW a "dead" realm. We have vehemently denied this over the course of time, but there are aspects of truth to this statement. We have few reliable players and raids are sparse. Battlegrounds are few. Only you, the players, can change this. We hope you do take the initiative to try. On the staff side, PrimalWoW is a big project. There is much to develop and there are more people consuming this content. It is the logical result of the demand on PrimalWoW to switch our core developmental focus to the content and updates needed there. There is no new content to release on TrueWoW, as it is at the end of progression, but we are working to reduce remaining bugs and reduce conflicts between the core and our custom code.
What does this mean?
- TrueWoW realm IS still receiving GM support
- TrueWoW realm WILL still be receiving promotional events and activities
- TrueWoW realm WILL NOT be closed or shut down
- PrimalWoW is NOT receiving "higher priority" for tickets
- Transfers ARE still open to both realms
- PrimalWoW WILL progress to Wrath content, developer focus WILL shift to Wrath
- Characters CAN be merged to one realm once PrimalWoW ends progression
We hope that this official explanation of the current status of our realms has settled both your qualms and your concerns with our honesty and plans for the realms. In short, there is no new content to add to TrueWoW so most of our developers prefer to focus on PrimalWoW. But as long as there are staff willing to take on the challenges of the work, TrueWoW is never truly dead. As long as there is at least one player logging on TrueWoW having fun or asking for help, we will continue to support them. We do care and we will not let the hope and belief in this project die until all who are loyal to it are gone.
We do hope those of you loyal to our TrueWoW realm continue to play there and enjoy what it has to offer. We hope those of you loyal to PrimalWoW will continue to progress through content that our developers are working tirelessly to get working well and released. We hope you might even be willing to cross the realm divide and try to see how the other side lives. See where the other realm can take you and what new possibilities it may still hold.
We appreciate all of the time you've spent here, whether on PrimalWoW or TrueWoW, and hope to continue cultivating an honest and trustworthy atmosphere between the players and staff.
The long waited compensation transfers for TrueWoW players is finally here. After a couple of months working on it, I have finally managed to get everything together in order to release it.
As previously mentioned, the transfers are available at www.truewow.org/compensation
Why is it a compensation and not a transfer?
You will not receive an identical copy of your character. You will receive the highest tier of the templates that transferred characters get through the "compensation" transfer method.
Safe, though, that compensations received from TrueWoW characters receive added in bonuses:
- Pets and Mounts from the store are replicated on the newly created character (except flying mounts).
- Profession skill (including secondary professions) gets transferred over to the new character (capped at 375).
- Class spells will already be learned on login.
The compensation page currently works with the following rules:
- A character can only be used to request a compensation once.
- Players can only request up to 2 compensations per game account.
- The new character will be created on the same account as the requesting character.
Those rules may change in the future.
Let me know if you encounter any issues.
P.S Transfers from Primal to TrueWoW should be in the works for the next couple of weeks.
Special thanks to Kurthos, for designing all of the transfer templates and dedicating so much time to helping with the transfer systems
New to the server?
Version: 3.3.5a (12340) For Both Realms
PvP realm with all content unlocked at WotLK endgame with 1x rates.Online
PvE progressive realm that emulates all expansions up to WotLK with 1x rates. Current stage: TBC.Online
Re: World Boss Release and Class Rebalancing Patch Notes
by a37928 • 20 Sep 2017 01:19