Royo wrote:Why do you keep saying "new PvP players"? What new people where are they? There aren't any "new people" coming bro. In arenas (or PvP in general), it's been the same old people for the longest time. If some of these people end up moving to the other brackets, that would make the 2s more dead than what it already is.
The reason I used 2s as a base is because not everybody is going to move to the other brackets. You'd be lucky if half of them moved.
If you filter arena ladder by games played, move to like page 13, which is shown below... You'll notice that a lot of players (some new to PvP) played 10 games and after losing a bunch they gave up and didn't do anymore games.
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First player I randomly picked from the list had just tried arena for the first time (as you can see by achievement date), but has since September not played any games. Likely due to the fact that he fought full Wrathful Holy Paladin/Warrior in 7 out of 10 games.
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Second played I randomly picked from the list hadn't even won a single game. Again, 10 games, then gave up back in June.
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You can probably find more examples if you browse through teams with low win-rate and 10-20 games played this season.
The reason, you don't see the new people in PvP is because it's a very tiresome and boring phase until you've gained enough experience and gear to take on the more challenging teams. As the current system stands, who would be motivated to keep going on a losing streak versus teams who have a huge (unfair) advantage, which probably seem unbeatable to them... when it would take a 2.5 months time to pick up the gear set one tier below the current one. And God knows how much time it would take to gain the same 'skills' when you're practically bursted to death in seconds (average game time for the ones I linked above is 2 minutes and that involves atleast 1m of preparation, so 1 minute).
My intention of this suggestion isn't to create a new 3v3/5v5 ladder, like it appears both you and Longi view it as. The players who would be interested in this change is the ones who currently don't have a room in the 2v2 ladder, like maybe the two players I linked above. They have given up on 2v2 and won't decrease the number of players interested in that bracket even if they started doing 3s or 5s.
The idea (once again...) is to make 3v3 and 5v5 the ideal starting zone for new players by directing the very same players there by giving them a higher base reward for playing in those brackets (something already geared players shouldn't have much interest in). Here the more casual players can just gather up (hopefully 10 players together, so they can even out the teams to make the matches more balanced) and just have a jolly time gearing up in a shorter time period (preparing/motivating them to take the next step in competive ladder (2v2)). View 3v3/5v5 like the raid quest <Boss Name> must die! (casual random gang to gear up), while 2v2 would be ICC (with the guild and trying to make it past the next boss).
If you feel that win-trading will be an issue in 3v3 and 5v5 if those brackets got active, then I would suggest you had the gear reward removed from those brackets, but that's another suggestion and something that shouldn't be discussed here.