Nyeriah wrote:kronic wrote:Nyeriah wrote:Well, I'll consider this done and move on to something else. If there's still anything to be noted, reply until tomorrow.
They seem to stand still for 2-3 seconds after the first teleport. -Correct
But they don't do this on subsequent teleports -Incorrect
I can't reproduce this on ptr, where/when did you try it?
Notes from tonight's raid
There is a sort of partial aggro reset appears on teleport, and then a full aggro reset again 3 seconds later. We had one teleport where the melee boss kept 100% of the treat on the tank who was tanking before teleport. This then reset fully after 3 seconds. Weird
But by far the biggest bug is that warlock/hunter pets, lightwells and totems are all being targeted 100% of the time by the melee boss after each teleport. It appears to be random which totem/pet is targeted. We tested this extensively and can say with certainty that this is the case. Our later tries were done with no totems/pets/lightwells and we did not see any problems except for the issue above about aggro reset.
Finally, they do not stand still for 3 seconds after teleport - However this could be fixed after the reset next Wednesday I don't know if this was released last week as you said it was fixed.
That's it for now. Thanks to the raid for being so patient and thanks to Devs for keeping the fixes rolling.