Operation Snowstorm: Wintergrasp Testing Season!

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Errorista
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#61 » Post by Errorista » 05 Mar 2016 14:25

Dropdead wrote:Bugs as attackers (horde side) lets see : we couldnt ress half the time even when we had the gy , allies were twice our numbers we only had 1 stack of tenacity or max 2 at a time and if its other way around they get like 10 , we couldnt make vehicles from broken temple workshop at all .
still same

attacker team is nerfed badly atm

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Kagome
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#62 » Post by Kagome » 05 Mar 2016 14:33

Ok so today noticed that tower cannons on the foretress seem to have quite fast respawn time. As much as you can take comments on wowhead for the source of information (http://www.wowhead.com/npc=28366/winter ... n#comments) which state its around 5minutes.... well it wasn't anywhere near 1,5 min even. Killed 1 cannon, then second, first respawned. No idea though if it was meant to be like that.

Also, gy still bugged yada yada. 2 minutes waitin + respawning every time with 50% hp and mp :C And Broken Temple still has issue (couldn't create vehicles there)
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demonlord
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#63 » Post by demonlord » 05 Mar 2016 14:35

ye killed both cannons and respawned within 1 min for sure, seeing wowhead info from 3.3.x they say its about 5 min.
can confirm the other bugs for horde atacking as wel. dunno if its same when ally is atacking
Neither Beast nor the Stalker shall stand in my way.
Neither Light nor the Shadow shall ruin my day.
Neither Energy of a Rogue nor a Warrior's Rage.
Neither Frost, nor Fire or an Arcane Mage.
Neither the Crusader with his Auras shining bright,
Nor the Demon Lord or the Ebon Knight.
Not even the Shapeshifter can withstand.
The power of a Shaman with the spirits in his hand!

You come get da Voodoo

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Errorista
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#64 » Post by Errorista » 06 Mar 2016 14:05

added 11 reports, enjoy

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Doctor_J
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#65 » Post by Doctor_J » 06 Mar 2016 14:28

Dont know if this has already been reported but there is a bug with mounts which should adjust speed and skill according to riding skill however if you try and mount such a mount during bg you just cast the spell and hear mounting sound but mount fails.

This does not effect ground mounts as these always seem to function as intended but mounts like invincible which should act as ground mount during battle refuses to mount whatsoever.

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Nyeriah

Re: Operation Snowstorm: Wintergrasp Testing Season!

#66 » Post by Nyeriah » 08 Mar 2016 17:43

Added a "queue" announcer for Wintergrasp. It'll announce it's about to start 15 minutes before the battle starts. If you have battleground announcements disabled you won't see it.

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Tenebro
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#67 » Post by Tenebro » 12 Mar 2016 20:32

here is a list of bugs that I noticed

1. broken temple goblin doesn't appear after we take the workshop
2. graveyards are weird, sometimes I get ressed sometimes not and I need to fly to my corpse, it happened randomly to me
3. sometimes cannons from alliance sieges can be used by horde idk if that happens with horde cannons too didn't noticed any yet
4. after attacker team wins, walls that got destroyed doesn't reset till next battle starts which allow the team that lost to use the portal to dalaran near voa entrance
5. npcs: tower npcs respawn in the place they got killed instead of spawning in their actual spawn point. it can be abused by killing them 15-20 yards away from the point they respawned over and over till they get out of the tower range, after a srv crash they get spawned back to their actual spawn point and also sometimes they can't be attacked (here's a screenshot http://prntscr.com/aeg5iu) when battle is not going on which makes the quest undoable till next battle. Also sometimes after attackers win vendors/quest givers are spawned for both sides.
6. there's some weird bug with fortress walls, some ppl can see them down and walk in with vehicles till chamber or till 2nd wall and destroy it then win the battle, it happens sometimes at few ppl only
7. Vehicular Gnomeslaughter and Within Our Grasp achievements don't work.
8. Battle related quests such as win/destroy tower etc doesn't work.
9. If you are dead when battle ends win doesn't count.
10. reentering siege double its HP same as it was with sota/ulduar vehicles.

imo either fix first 2 bugs (BT goblin and GYs) or close WG and release it when it's gonna be fair for both attackers and defenders, it's a waste of time to wait 2 mins to ress while we have 20 mins to attack
Last edited by Tenebro on 15 Mar 2016 16:42, edited 1 time in total.

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Errorista
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#68 » Post by Errorista » 13 Mar 2016 14:06

bumping Broken Temple issues: http://www.truewow.org/bugs/view.php?id=3435

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Tenebro
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#69 » Post by Tenebro » 15 Mar 2016 16:44

Updated list with 3 more bugs.

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Kagome
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#70 » Post by Kagome » 17 Mar 2016 19:11

I noticed sometimes that sometimes my client sees fortress "belonging" to both factions (there are actually 2 flags on it, one pasted onto another) and both teams NPCs are there as well. It is quite annoying as they keep on aggroin' on me (other players apparently see me "fighting" the air), making me unable to mount up or even adding to damage from fe attacking player. Also sometimes I also see wrong NPCs at workshops though not as often as in fortress (happened couple of last times).
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Tenebro
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#71 » Post by Tenebro » 17 Mar 2016 19:53

fortress portals are bugged, trying to tp in but it tp me out instead

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Dropdead
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#72 » Post by Dropdead » 17 Mar 2016 19:55

Tenebro wrote:fortress portals are bugged, trying to tp in but it tp me out instead
Not all , some work but some teleport u outside again , but overall gj with WG fixes , it gets better and better .

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demonlord
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#73 » Post by demonlord » 22 Mar 2016 18:23

Stil a bug when you are dead when the battle is over (and you win) you wont get the count for WG veteran
Neither Beast nor the Stalker shall stand in my way.
Neither Light nor the Shadow shall ruin my day.
Neither Energy of a Rogue nor a Warrior's Rage.
Neither Frost, nor Fire or an Arcane Mage.
Neither the Crusader with his Auras shining bright,
Nor the Demon Lord or the Ebon Knight.
Not even the Shapeshifter can withstand.
The power of a Shaman with the spirits in his hand!

You come get da Voodoo

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Kagome
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#74 » Post by Kagome » 26 Mar 2016 12:38

The cannons on towers have really strange range, some have no blind spots, some have quite weird blind spots. Not even sure which way is legit tbh xd
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demonlord
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Re: Operation Snowstorm: Wintergrasp Testing Season!

#75 » Post by demonlord » 26 Mar 2016 12:41

can confirm the strange turning range/angles of the tower canons. some can hardly shoot into the field but have no problem shooting into your keep or tower.

to say which are good and which are not is kinda dificult, i guess you would have to test every single one of them since they are all different

also broken temple gy stil has some hickups
Neither Beast nor the Stalker shall stand in my way.
Neither Light nor the Shadow shall ruin my day.
Neither Energy of a Rogue nor a Warrior's Rage.
Neither Frost, nor Fire or an Arcane Mage.
Neither the Crusader with his Auras shining bright,
Nor the Demon Lord or the Ebon Knight.
Not even the Shapeshifter can withstand.
The power of a Shaman with the spirits in his hand!

You come get da Voodoo

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