Icecrown citadel

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Liqueur
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Re: Icecrown citadel

#181 » Post by Liqueur » 07 Jun 2015 12:06

Hahaha yeah it was my pet. Oops.
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cherno666
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Re: Icecrown citadel

#182 » Post by cherno666 » 07 Jun 2015 17:44

1 more thing , if I am not mistaken , defile shouldn't hit me for 24k with just 1 tick,am I right?
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Nyeriah

Re: Icecrown citadel

#183 » Post by Nyeriah » 07 Jun 2015 18:04

cherno666 wrote:1 more thing , if I am not mistaken , defile shouldn't hit me for 24k with just 1 tick,am I right?
I believe that happens if he's enraged.

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cherno666
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Re: Icecrown citadel

#184 » Post by cherno666 » 07 Jun 2015 19:27

it was just phase 2 , so no was enrage happened
Chernoo - lvl 80 MM Hunter (Main Char)
Eviltities - lvl 80 DK Tonk
Cherniggar - lvl 80 UH DK
Chernomoffo - lvl 80 Shadow Priest
Chernokingg - lvl 80 Disc Priest
Chernobull - lvl 80 Boomie/Feral Dps Druid
Chernomoo - lvl 80 Boomie/Resto Druid
Hollyboner - lvl 80 ProtHoly/Ret Paladin
Hollycherno - lvl 80 Prot/Holy Paladin
Belewonnabe - lvl 80 Prot/Ret Paladin
Chernobylus - lvl 80 Demo Warlock
Evilsmile - lvl 80 Demo Warlock
Onlyforbl - lvl 80 Resto/Ele Shaman
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rohankhanna
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Re: Icecrown citadel

#185 » Post by rohankhanna » 08 Jun 2015 06:20

cherno666 wrote:1 more thing , if I am not mistaken , defile shouldn't hit me for 24k with just 1 tick,am I right?
It's 5k per second, excluding the resistance. However it's confirm this thing get's confirmed when pets are around , One thing i couldnt test if it's all types of pets or specific ones..

However the Timer of whole encounter is pretty much weird like many other bosses, many times the spells get over lapped by another.

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Remp
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Re: Icecrown citadel

#186 » Post by Remp » 09 Jun 2015 09:49

rohankhanna wrote:Main tank still turns out to be target of Beacon in Last phase sometimes.
Can confirm this , Main Tank or Off-Tank gets beaconed she ignores tank role or maybe she target's the highest threat...because our last 10man raid everytime OT taunted Sindy he got targeted by beacon which was 2 times in a row...could be bad luck.

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devil5000
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Re: Icecrown citadel

#187 » Post by devil5000 » 10 Jun 2015 03:51

Remp wrote: Can confirm this , Main Tank or Off-Tank gets beaconed she ignores tank role or maybe she target's the highest threat...because our last 10man raid everytime OT taunted Sindy he got targeted by beacon which was 2 times in a row...could be bad luck.

Sindy's last phase tombs should never target the tank taht is tanking sindy same as defile never targeting Lich King's tank.
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BozoBog
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Re: Icecrown citadel

#188 » Post by BozoBog » 10 Jun 2015 06:33

Speaking of things that should not happen to MT, PP oozes in phase 2 can target MT and I am quite sure that is not supposed to happen.
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Nyeriah

Re: Icecrown citadel

#189 » Post by Nyeriah » 10 Jun 2015 06:40

Nyeriah wrote: Once engaged, an aura is applied to players.
That aura procs two other auras.
-> One aura gives immunity to ooze.
-> One aura gives immunity to gas.

Both of those auras last 25 seconds.

If the tank has not received an successful melee hit in these 25 seconds, these auras expire.

If the tank does not have these auras, they'll be targettable by the respective oozes.

The auras can only expire during phase transitions because that's when the main target does not receive any melee hit from boss.

The oozes can only target tank in the brief moment after phase transitions as that's when it won't have the auras (but this does not always happen).
Nyeriah wrote:Still at Putricide, I've recorded a video to show what I meant with my earlier post

[youtube]FNFSSOmDTxA[/youtube]

At the third phase transition, I move all the way back in the room and at that time I have both oozes target me. However, they the green ooze stops channeling as soon as the orange one does it too. Both stop channeling it as soon as Putricide attacks me.
No, that works as intended

Hint: skip the video to 2 minutes

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Relina
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Re: Icecrown citadel

#190 » Post by Relina » 10 Jun 2015 06:46

BozoBog wrote:Speaking of things that should not happen to MT, PP oozes in phase 2 can target MT and I am quite sure that is not supposed to happen.
Nye I believe he meant even after PP had re-engaged.
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BozoBog
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Re: Icecrown citadel

#191 » Post by BozoBog » 10 Jun 2015 07:46

Nyeriah wrote:No, that works as intended

Hint: skip the video to 2 minutes
Those are oozes from transition, at that point each player is equal in the matter of chance of getting targeted by ooze, I am talking about phase 2, 80% - 35%, at that time only 1 ooze spawns at the time and MT (aggro holder on boss) should not be ooze target.
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rohankhanna
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Re: Icecrown citadel

#192 » Post by rohankhanna » 10 Jun 2015 12:29

BozoBog wrote:
Nyeriah wrote:No, that works as intended

Hint: skip the video to 2 minutes
Those are oozes from transition, at that point each player is equal in the matter of chance of getting targeted by ooze, I am talking about phase 2, 80% - 35%, at that time only 1 ooze spawns at the time and MT (aggro holder on boss) should not be ooze target.

Before stating any comments on this , can you tell me if this incident happened in Normal mode or HC ?
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BozoBog
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Re: Icecrown citadel

#193 » Post by BozoBog » 10 Jun 2015 14:09

rohankhanna wrote:
BozoBog wrote:
Nyeriah wrote:No, that works as intended

Hint: skip the video to 2 minutes
Those are oozes from transition, at that point each player is equal in the matter of chance of getting targeted by ooze, I am talking about phase 2, 80% - 35%, at that time only 1 ooze spawns at the time and MT (aggro holder on boss) should not be ooze target.

Before stating any comments on this , can you tell me if this incident happened in Normal mode or HC ?

Happened to me in Heroic mode few times.
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Eco - Protection/Retribution Paladin
Prevarant - Fury/Prot Warrior
Morgoth - Frost/UH Death Knight
Anduil - Prot/Holy Paladin
Kandilo - Disc/Shadow Priest
Unsated - Restoration Shaman
Blazing - Markmanship Hunter
Hetada - Protection/Retribution Paladin
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rohankhanna
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Re: Icecrown citadel

#194 » Post by rohankhanna » 16 Jun 2015 06:32

Hello,

Please let us know incase there is any fix applied.

Also if you can do something about two most annoying bugs:-

1) Combat Bug Inside ICC.
2) When we kick a disconnected player from Instance (ICC) , the person does not get teleported out of ICC which turns out to be a problem as at times the player does not login back and we end up waiting for about 10-15 minutes as it happened yesterday when the spot was occupied by that disconnected player even though he was kicked and we could not get any new player inside as it said *Instance is full*.

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Vaen
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Re: Icecrown citadel

#195 » Post by Vaen » 16 Jun 2015 06:41

I hope I'm not the only one who's realized that harvest soul is doing ~11-14k dmg per second in 25n when it should be 7,5k per second. It's really annoying when some cloth randomly dies to harvest soul damage and LK enrages.
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